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Destructibles created through triggers don't have minimap icons (Any way to generate icons?)

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Uncle

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I'm trying to create minimap icons like trees or buildings would have through triggers. I can't have anything pre-placed on the map.

Let me start off by saying that I DON'T want there to be a unit that you can select/see/interact with in any way.

Things I've tried that don't work:
Locust units - don't have minimap icons.
Destructibles - don't have minimap icons when created via triggers

These were the 2 solutions that came to mind. Unfortunately, they don't work. Anyone know a possible solution to this?
 

Wrda

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Let me start off by saying that I DON'T want there to be a unit that you can select/see/interact with in any way.

Things I've tried that don't work:
Locust units - don't have minimap icons.
If you don't want units to be seen, then why make actual units?

I can't have anything pre-placed on the map.
Why? Please enlighten me, because what you're asking is quite confusing. And most likely can only be done in a weird, unsafe and absurd way.

These were the 2 solutions that came to mind. Unfortunately, they don't work. Anyone know a possible solution to this?
I only see one besides the weird one, use PRE-PLACED stuff.
 

Uncle

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If you don't want units to be seen, then why make actual units?


Why? Please enlighten me, because what you're asking is quite confusing. And most likely can only be done in a weird, unsafe and absurd way.


I only see one besides the weird one, use PRE-PLACED stuff.

I'm randomly generating my map using locust units and pathing blockers to represent walls and rooms. The issue is that the minimap remains blank after generating the terrain, walls (locust units), and destructibles through triggers. I was hoping for some method/trick to do this. Obviously units create a minimap icon but once you give them locust it stops displaying. I was hoping for some trick to maybe get the units icon to remain visible.
 
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