- Joined
- Oct 24, 2004
- Messages
- 668
Yes, I do. The rest is Red Alert 1.Or do you... :O
Yes, I do. The rest is Red Alert 1.Or do you... :O
-Use an edited pheonix fire ability for that, then have the war miner have a attack to show how much damage it does (but do not have it be able to attack anything, other than attack two which will be for gold ore/harvesting)yeah
i have some updates to:
-some bugs removed
-MC vehecle made, testing unpack funktion.
-testing sovjet war miner for auto attack.
- think how to make my survival system better when terrain is done![]()
How in hell are you going to trigger the building thing from RA2? Really I thought of that a loooooong time when I saw this thread and haven't found it out so you got any on this?
Also about different maps inside one map (i knwo what you mean)
if i can get my fingers in a spicial system i have the solution so you can build both in the same time![]()
Anyway about the buildings system in red alert II you have a bar with buildings when you select a building its get build and you lsoe the money it costs when the building is ready you click on it and select a place near your currently buildings and put the building there. Here are som screens of what i mean
I have tried to do this in a map of my own, and I can tell you that it doesn't work as well in practice as it does in theory.
This is because there are no triggers which actually allow you to lower or raise the terrain itself. Yes, you can make hills and craters, but you cannot create water or actually elevated ground. As a result, your only option is to make a gigantic map, and divide it into separate zones. Each zone would act as a map on its own, and with triggers you would block off the players' ability to see the other maps. Unfortunately, this forces you to make small zones/maps.
Even if you make the largest map possible (244 x 244), if you tried to make four separate equal sized maps, you would still end up only having 61 x 61 left for each map. This is far too small for a proper RTS match; even for 1 v 1.
On the other hand, dividing up the map could work very well for the various modes of your map.
As a note, for the blink ability spell I was talking about could also be used for items; if its cast in a place that isn't in X radius of Y building, or Z building, then it does not build.
That system can work; but what about when you want to build out farther than your base? What about building a defense tower at a capturable building?
As a note, for the blink ability spell I was talking about could also be used for items; if its cast in a place that isn't in X radius of Y building, or Z building, then it does not build.
What baassee said will not work, as I already explained why:
The point is, if you want separate maps to play the regular game on, you'll have to create a new maps altogether, because there simply isn't enough space even on the largest map to be shared.
Have you ever played the map 'Uther Party'? This system was done very well in that, with various smaller zones existing in the map. However, each zone was very small, and that is why the system worked for Uther Party. For an RTS game it simply won't work. =/
Added on msn, I can give you the list if you want.. for the unit values that is. (YR too if you want)
About the alot of maps in one single file. The thing is that you actually can have lots of maps in one single one. Just make the "map area" visible and the rest you black. And also you can re-enter the map cause you only want the terrain. The units are trigger able.
Check EOTA and you will get what I said above.
news:
we are currently looking for some people to work seval system finish
right now we test if its better to use another attack and live for the units.
News:
Thunderstorm system for allied Super weapons in progress (more information soon)
Just one thought. Is it a spell or a complete system?