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Reconstruct Pathing Map

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Level 19
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Somehow, the pathing on my map got messed up. All units can walk into deep water. How do i re-calculate the pathing map? I know the button for shadows, but thats not what i want (and crashes my WE)
 
Level 19
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Try opening the map with an MPQ program and deleting the pathing map, war3map.wpm. It might get recreated if it is missing. Not sure if you can delete it, but it's worth a try.

Didn't work, still walks in water
 
Level 19
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Try adjusting the cliff level.
Erased all of the water and when i put in more water, still swim

I had this problem after I used miscdata.txt and after I removed the file the problem disappeared so try do that if you downloaded that file from hive.

Just an idea thrown out there

Didn't work

e/ seems like its a common problem -_-

http://www.hiveworkshop.com/forums/terrain-board-267/walkable-water-133548/#post1190544
http://www.hiveworkshop.com/forums/...8/deep-water-problem-jassnewgenpack5d-225432/
http://www.thehelper.net/threads/water-problem.119350/
 
Level 19
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2,765
It doesnt seem to be a JNGP problem....

I imported a blank 480x480 pathing map into the map but pathing was still like it was before. I made a program to replace all instances (Except the metadata) where bytes are water and walkable with water and unwalkable nd the debugs said they were replace (so did the data), but imported did nothing

E// Got it to work.

CroMoX's suggestion was right. It didnt work before because i tried to import it (back when i was retarded) so i just decided to remove the imported one, which did nothing. Removing the one in the WC3 folder did the trick.

Also, I officialy declare war3map.wpm does ABSOLUTELY NOTHING. i just set every last byte to blight water cliff unwalkable unbuildable unflyable (besides meta) and it did nothing
 
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