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Reckoner

Reckoners are elite phase-walkers of the ethereal kind. Once loyal to King Salhadaar, they turned away when his pact with the void lord Dimensius was revealed. Now, bound by oath to Nexus-Prince Haramad, they serve under the Consortium banner. Soldiers of shifting energy, striking between worlds with precision and zeal.

⚠️ Edition Notes ⚠️
Matrices Model
Skin Weight Model
This version contains a binary association (0, 1) of the vertices, so it is lighter and used for maps with less cinematics.

- Takes up less storage.
- Model has less fluidity in the mesh, which can give the impression of robotization.

-Works with all versions of the game and in SD or HD mode.
This version contains a gradient association (0, 0.1, 0.2, ..., 0.9, 1) of the vertices, so it is havier and used for maps with more cinematics.

- Model has more fluidity in the mesh, feels natural and organic shaped.
- Takes up more storage.

-Works with version 1.32 of the game or superior, works in SD or HD mode.
⚠️Attention: Backup your map before adding this model since is highly experimental

🎨Recomended Editor Art Parameters🎨
Art - Animation - Walk Speed
405.00
Art - Death Time (seconds)
2.333
Art - Projectile Launch - X
12.00
Art - Projectile Launch - Y
153.00
Art - Projectile Launch - Z
140.00

◈Credits◈
Character model belongs to World of Warcraft - Blizzard ®
Character was edited by Zaffar - edition includes:
- Mesh number of polygons increased.
- Texture repaint, recolor and resize.
- Rigging, all the bones where renamed.
- Animation, all existing animations where edited to fit diferent stand poses.
Creative Commons Attribution-Noncommercial-Share Alike 3.0 License
Previews
Contents

BTN_UNIT_ET_Reckoner (Icon)

BTN_UNIT_ET_Reckoner (Classic) (Icon)

Reckoner (Matrices) (Model)

Reckoner (SkinWeight) (Model)

Reviews
Zenonoth
Displays properly in wc3 editor Model works and displays fine in both SD & HD modes ingame Health & Mana bars display properly ingame Has a Portrait and its' camera-facing is properly placed + Has a talking animation! All attachment point(s) are...
For some unknown reason the moving arcane textures are displaying above the wraps textures in hiveworkshop viewer, i tested it in Game, RMS and TRMS and looks fine to me, can someone else test if everything goes fine with the textures?
It is just bugged in Hive 3D Viewer. fine in game.
 
Review

Hive-Review-Template.png


What the model has as per the date of this review

  • Displays properly in wc3 editor
  • Model works and displays fine in both SD & HD modes ingame
  • Health & Mana bars display properly ingame
  • Has a Portrait and its' camera-facing is properly placed + Has a talking animation!
  • All attachment point(s) are working
  • Has simple .blp texture import paths (Just remove the war3mapimported\)
  • Decent particle(s)
  • Basic animation(s) are present (Walk/Attack/Stand/Death)
What it doesn't have as per the date of this review

  • No teamcolor
Review Status

  • For: Reckoner by @Zaffar
  • Type: Model - Ported Model
  • Uploaded on: 13/9/2025
  • Sanity Issues: Both models have sanity issues.

Personal Comments

  • Superb work.
  • Ingame screenshot would be nice!
  • If you add it team color it will be given "High Quality"
    high-quality.png
Hive-Review-Line.png

Verdict: 5/5 - Approved

 
Last edited:
Thanks for the review :infl_thumbs_up:

Addded some screenshots ✅

Also tried to decreased the amount of redundant keyframes from the sanity test, now they are at an minimum without loss of quality in animations ✅
If you add TC it will be set to High Quality since it's already an epic model.
 
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