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Readme – How to reduce loading time in game-

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That depends on multiple factors, but you could try a third-party tool that optimizes your map or you could avoid loading many variables and having multiple actions in Map Initialization. Share them between the events Map Initialization and Game-time is equal to 0.

Finally, if you have many doodads, you have to reduce them. Sometimes I see unnecessarily spammed doodads in the maps and while it is thought that they look cool or natural, well, they don't.
 
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I need to ask something, my friend has a map and when I try to test map from editor it takes like 15 minutes to loading at my pc(lol no jokes).But when used vexorian's optimizer it is maximum 20 seconds.What exactly optimizer does?
 
I need to ask something, my friend has a map and when I try to test map from editor it takes like 15 minutes to loading at my pc(lol no jokes).But when used vexorian's optimizer it is maximum 20 seconds.What exactly optimizer does?

Check this out

The Widgetizer converts the object data files in Warcraft maps to SLK tables and TXT files. Additionally the WTS strings of the map are internalized. This will result in a remarkable decrease of loading time (on maps with many customized objects).

and mainly this.
 
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