• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Loading Time

Status
Not open for further replies.
Level 18
Joined
Feb 28, 2009
Messages
1,971
How to reduce it to not incarase other parts of loading?

I mean for example if I remove most of placed units on the map and place them via triggers it saves me time at loading those units but wastes for loading triggers...

How to really reduce it?

(Widgetizer doesn`t want to help much)
 
Last edited:
Level 18
Joined
Feb 28, 2009
Messages
1,971
Well, except for the units, try loading the Map Initialization values on e.g. Elapsed time is 5.00 seconds instead. Well, how big your loading time is?
I`ve already tried this and it haven`t helped much. It looks like all the triggers are loaded first then the map initialization trigger is run. It`s just what I think but I may be wrong and anyway it didn`t help.

The loading time is like 40+seconds for my PC.
 
Level 8
Joined
Jan 8, 2010
Messages
493
i also tried loading Map Initialization values on elapses time, even made something like Elapse time is 1s, load this, 2s load that.. it didn't help at the start of the game. really stopped my screen for like 5 minutes. i think doodads or destructibles have some effects on loading time. *just noticed when playing a map with less doodads loading quickly than maps with more of them*
 
Status
Not open for further replies.
Top