- Joined
- Jul 5, 2014
- Messages
- 532
Quick question: how fast can I remove points. Is it okay to rapidly remove and reuse them? Here's an example what I mean:
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Quest Given
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Events
- Unit - A unit enters VillageBorder <gen>
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Conditions
- ((Entering unit) Equal to Hero1) or ((Entering unit) Equal to Hero2)
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Actions
- Trigger - Turn off (This trigger)
- Set SingleUsePoint1 = (Center of Hero1VillageBorder <gen>)
- Set SingleUsePoint2 = (Center of Hero2VillageBorder <gen>)
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.50 seconds
- Unit - Move Hero1 instantly to (Center of Hero1VillageBorder <gen>)
- Unit - Move Hero2 instantly to (Center of Hero2VillageBorder <gen>)
- Custom script: call RemoveLocation(udg_SingleUsePoint1)
- Custom script: call RemoveLocation(udg_SingleUsePoint2)
- Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.50 seconds
- Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Set SingleUsePoint1 = (Center of Hero1TalkRico <gen>)
- Set SingleUsePoint2 = (Center of Hero2TalkRico <gen>)
- Unit - Order Hero1 to Move To SingleUsePoint1
- Unit - Order Hero2 to Move To SingleUsePoint2
- Wait 3.00 seconds
- Cinematic - Send transmission to (All players) from Tinker 0363 <gen> named Rico: Play No sound and display Hello. Modify duration: Set to 1.00 seconds and Don't wait
- Custom script: call RemoveLocation(udg_SingleUsePoint1)
- Custom script: call RemoveLocation(udg_SingleUsePoint2)
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Events