- Joined
- Feb 22, 2013
- Messages
- 161
So here are the triggers leading up to the problem.
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Intro Begin
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Events
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Conditions
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Actions
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Set inCinematic = True
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Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Cinematic - Turn cinematic mode On for (All players)
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Camera - Apply Camera 001 <gen> for Player 10 (Light Blue) over 0.00 seconds
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Camera - Apply Camera 002 <gen> for Player 10 (Light Blue) over 4.00 seconds
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Custom script: call IssuePointOrder(udg_talthoric, "move", GetRectCenterX(gg_rct_talthoricHalt), GetRectCenterY(gg_rct_talthoricHalt))
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Custom script: call IssuePointOrder(udg_swordsman02, "move", GetRectCenterX(gg_rct_talthoricHalt) - 128.00, GetRectCenterY(gg_rct_talthoricHalt) - 128.00)
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Custom script: call IssuePointOrder(udg_chaplain02, "move", GetRectCenterX(gg_rct_talthoricHalt) - 256.00, GetRectCenterY(gg_rct_talthoricHalt) - 64.00)
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Custom script: call IssuePointOrder(udg_chaplain01, "move", GetRectCenterX(gg_rct_talthoricHalt) - 256.00, GetRectCenterY(gg_rct_talthoricHalt) + 64.00)
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Custom script: call IssuePointOrder(udg_swordsman01, "move", GetRectCenterX(gg_rct_talthoricHalt) - 128.00, GetRectCenterY(gg_rct_talthoricHalt) + 128.00)
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Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Intro Cont
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Events
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Unit - A unit enters talthoricHalt <gen>
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Conditions
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Actions
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Custom script: call IssuePointOrder(udg_footman01, "move", GetRectCenterX(gg_rct_footman01Move), GetRectCenterY(gg_rct_footman01Move))
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Custom script: call IssuePointOrder(udg_footman02, "move", GetRectCenterX(gg_rct_footman02Move), GetRectCenterY(gg_rct_footman02Move))
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Footman 01 Enter
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Events
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Unit - A unit enters footman01Move <gen>
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Conditions
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Actions
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Custom script: call SetUnitFacing(GetTriggerUnit(), 180.00)
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