- Joined
- Feb 22, 2013
- Messages
- 161
So here are the triggers leading up to the problem.
-
Intro Begin
- Events
- Conditions
-
Actions
- Set inCinematic = True
- Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Turn cinematic mode On for (All players)
- Camera - Apply Camera 001 <gen> for Player 10 (Light Blue) over 0.00 seconds
- Camera - Apply Camera 002 <gen> for Player 10 (Light Blue) over 4.00 seconds
- Custom script: call IssuePointOrder(udg_talthoric, "move", GetRectCenterX(gg_rct_talthoricHalt), GetRectCenterY(gg_rct_talthoricHalt))
- Custom script: call IssuePointOrder(udg_swordsman02, "move", GetRectCenterX(gg_rct_talthoricHalt) - 128.00, GetRectCenterY(gg_rct_talthoricHalt) - 128.00)
- Custom script: call IssuePointOrder(udg_chaplain02, "move", GetRectCenterX(gg_rct_talthoricHalt) - 256.00, GetRectCenterY(gg_rct_talthoricHalt) - 64.00)
- Custom script: call IssuePointOrder(udg_chaplain01, "move", GetRectCenterX(gg_rct_talthoricHalt) - 256.00, GetRectCenterY(gg_rct_talthoricHalt) + 64.00)
- Custom script: call IssuePointOrder(udg_swordsman01, "move", GetRectCenterX(gg_rct_talthoricHalt) - 128.00, GetRectCenterY(gg_rct_talthoricHalt) + 128.00)
- Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
-
Intro Cont
-
Events
- Unit - A unit enters talthoricHalt <gen>
- Conditions
-
Actions
- Custom script: call IssuePointOrder(udg_footman01, "move", GetRectCenterX(gg_rct_footman01Move), GetRectCenterY(gg_rct_footman01Move))
- Custom script: call IssuePointOrder(udg_footman02, "move", GetRectCenterX(gg_rct_footman02Move), GetRectCenterY(gg_rct_footman02Move))
-
Events
-
Footman 01 Enter
-
Events
- Unit - A unit enters footman01Move <gen>
- Conditions
-
Actions
- Custom script: call SetUnitFacing(GetTriggerUnit(), 180.00)
-
Events