Random Unit Arena

Status
Not open for further replies.
Level 9
Joined
Jan 11, 2009
Messages
282
RANDOM UNIT ARENA

The Title says it all: You have >500 random units, and you get one of them and fight against the other 9 players. So it's quite simple.

Features:
- Modes:
- Allrandom/No Teams : Everybody gets a unit, and you will fight until one player has 10/20/30/40/50 Kills or the Timer is over (10/20/30 minutes avaiable)
- Allrandom/Teams: Same like -ar, but with Teams (2v2, 3v3, 4v4 or 5v5)
- Deathmatch : Your unit revives after death.
- Last Man Standing : The Last Living Player wins.

- Events/Arenas:
- Arena : Select your Arena, where the fight will be (4 Arenas in concept, maybe like fire, ice, nature and rock)
- Double Unit : If you Unit dies, you have a 4/8/16/100 percent chance to get 2 instead of one unit.
- Powerups : There are spawning randomly powerups in the Arena.

- Units/Special Units:
- The Command -sp activates new, special units which can spawn for you.
- The Command -nu disables special units, only the normal Wc3 will spawn for you.
- The Command -ul1, -ul2, ... -ul10 allows only units from this Level to spawn.

Hope you like the Concept, Beta will come in few days, More Modes, Events will come soon..

Changelog:
- v1.00 : Started Concept, Ideas are made
- v1.01 : -Coming Soon- Map will be finished nearly completely
 
Level 6
Joined
Dec 9, 2007
Messages
208
Sounds kinda fun, but got a few questions.

1. Last Man Standing: Will the game end after the last man is alone? or will they have to win multiple rounds?

2. with >500 unit, does that means, that I could draw a Footman and the man next to me get a Abomination?

-Sinizi
 
Level 9
Joined
Sep 6, 2008
Messages
477
Sounds interesting but it seems like balancing is going to be a major major problem.
Especially if you are going to use the option in the trigger editor (A random level creep) so it just spawns anything. Goodluck,
-Bane
 
Level 6
Joined
Dec 9, 2007
Messages
208
But maybe is the peon able to build "Teh Über Watch Tower Of Instant Doom and Death" :D

-Sinizi

ps. All credits for using the name of my tower :p goes to me.
 
Level 9
Joined
Sep 6, 2008
Messages
477
dansaDisco is 100% correct and this will happen unless you can find a way to balance all the units out evenly, it seems like it would be quite boring tho since some units don't have any decent abilities or anything interesting whatsoever, but meh; its not my game.
 
Level 6
Joined
Dec 9, 2007
Messages
208
Do you get a new random unit everytime you die or do you keep your unit the whole game?
 
Level 6
Joined
Dec 9, 2007
Messages
208
Ok, then it sounds a lot more fair to me :) Would have been a hell to get the noob murloc and my friend got the doomguard :p
 
Level 6
Joined
Dec 9, 2007
Messages
208
At that point are you right, but people could team up against the guy with the Doomguard.
 
Level 16
Joined
Jun 25, 2008
Messages
1,043
At that point are you right, but people could team up against the guy with the Doomguard.

Sure.
If the game were 1v4 that'd work out.
But since it'll probably be 4v4, the team that has the doom guard will probably want to keep the Doom Guard on their team and therefore defend him.

I'm just basically saying there needs to be A LOT of balancing for a game like this to work out.

Perhaps give the players a random unit of a specific level instead, so one round everyone will be something like uh.. a footman, grunt, rifleman, ghoul and etc, and the next it's knight,abominations, ogres, etc.

Getting my point?
 
Level 7
Joined
Nov 4, 2006
Messages
153
Well I started a map like this before but stopped working on it. I got the idea from Xerbarious or w/e's Random Arena map. But I thought it was imbalanced because most of the time someone had some massively strong unit and killed 10-20 weak units before dying. So what I did was made it semi-random. If you get a high level unit then when you die, you have a lesser chance of getting high level units. Such as, getting a level 10 unit initially (10% chance; 10% for each level initially) then when you die, itll be like 12% for level 1, 11% level 2, 10.8% for level 3, etc. These numbers are made up.
It'll help with imbalance, giving people who seem to always get weak units to get a strong unit. It, however, can be kind of complex to do...not sure if I got it working bug-free.
 
Status
Not open for further replies.
Top