- Joined
- Mar 21, 2008
- Messages
- 375
i'm working on a map that worked fine prior to reforged, but ever since reforged released it's had major issues with random desyncs. as in, i can play through a game without issues in one instance, and then in another game i could get a desync 3 mins in. there is seemingly no obvious singular thing that is causing it so i could never pinpoint the cause at all, and i'm kinda at the end of my rope here
the map uses GetLocationZ a lot which might be the culprit, but this map doesn't use terrain deformations and walkable doodads which are apparently a source of desyncs if you're using GetLocationZ. the map also forces SD mode so no inconsistencies between SD/HD i believe? all i can really assume is that GetLocationZ is just fundamentally ass, but sadly this map relies heavily on its usage so i can't just remove it. and to reiterate this map worked pretty well before reforged
ok basically i have multiple questions:
1. can GetLocationZ cause random desyncs? (barring the things mentioned earlier like terrain deformations etc.)
2. are there any GetLocationZ alternatives that don't desync? i found this but i can't use it since it's lua
3. also can someone take a quick look at my map to find anything else that might cause desyncs? i hate to ask this since this is basically "do my work for me lol" but i have no recourse woop
map attached below
i might just be the embodiment of skill issue and the desyncs might be caused by something else entirely though
the map uses GetLocationZ a lot which might be the culprit, but this map doesn't use terrain deformations and walkable doodads which are apparently a source of desyncs if you're using GetLocationZ. the map also forces SD mode so no inconsistencies between SD/HD i believe? all i can really assume is that GetLocationZ is just fundamentally ass, but sadly this map relies heavily on its usage so i can't just remove it. and to reiterate this map worked pretty well before reforged
ok basically i have multiple questions:
1. can GetLocationZ cause random desyncs? (barring the things mentioned earlier like terrain deformations etc.)
2. are there any GetLocationZ alternatives that don't desync? i found this but i can't use it since it's lua
3. also can someone take a quick look at my map to find anything else that might cause desyncs? i hate to ask this since this is basically "do my work for me lol" but i have no recourse woop
map attached below
i might just be the embodiment of skill issue and the desyncs might be caused by something else entirely though