- Joined
- Jun 10, 2013
- Messages
- 473
Hi all > Hope your mothers had a good mother's day weekend. I'm trying to set up a system where if any player is human their townhall and peasants are replaced by my custom ones. Here's what i've got:
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Free Peoples Race Setup
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Events
- Map initialization
- Conditions
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Actions
- Set Group1 = (Units owned by (Picked player) of type Peasant)
- Set Group2 = (Units owned by (Picked player) of type Town Hall)
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Race of (Picked player)) Equal to Human
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Then - Actions
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Unit Group - Pick every unit in Group1 and do (Actions)
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Loop - Actions
- Unit - Replace (Picked unit) with a Worker - War Mode using The old unit's relative life and mana
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Loop - Actions
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Unit Group - Pick every unit in Group2 and do (Actions)
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Loop - Actions
- Unit - Replace (Picked unit) with a Stronghold Level 1 using The old unit's relative life and mana
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Loop - Actions
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Unit Group - Pick every unit in Group1 and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyGroup (udg_Group1)
- Custom script: call DestroyGroup (udg_Group2)
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Events