- Joined
- Oct 21, 2006
- Messages
- 3,230
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Set Group
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Events
- Map initialization
- Conditions
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Actions
- Set Group1 = (Units in Beginning <gen>)
- Unit Group - Pick every unit in Group1 and do (Unit Group - Add (Triggering unit) to Slider)
- Custom script: call DestroyGroup(udg_Group1)
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Events
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Slide Normal
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Events
- Time - Every 0.05 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in Slider and do (Actions)
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Loop - Actions
- Set Point1 = (Position of (Triggering unit))
- Set Point2 = (Point1 offset by 20.00 towards (Facing of (Triggering unit)) degrees)
- If ((Terrain type at Point1) Equal to Northrend - Ice) then do (Unit - Move (Triggering unit) instantly to Point2) else do (Do nothing)
- Custom script: call RemoveLocation(udg_Point1)
- Custom script: call RemoveLocation(udg_Point2)
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Loop - Actions
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Unit Group - Pick every unit in Slider and do (Actions)
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Events