[SOLVED - Cannot delete it]Problem with creep camp timing
Hello.
I've got a problem regarding having different timers for when the creeps in certain regions respawn. Here is my triggers.
Help a fella out
Hello.
I've got a problem regarding having different timers for when the creeps in certain regions respawn. Here is my triggers.
-
Trigger1 Creep System
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Set Region1 = Hostile Camp 1 <gen>
-
Set Region2 = Hostile Camp 2 <gen>
-
Set Region3 = Hostile Camp 3 <gen>
-
Set Region4GrandChampion = Grand Champion <gen>
-
Unit Group - Pick every unit in (Units in Region1) and do (Actions)
-
Loop - Actions
-
Unit Group - Add (Picked unit) to Group1
-
-
-
Unit Group - Pick every unit in (Units in Region2) and do (Actions)
-
Loop - Actions
-
Unit Group - Add (Picked unit) to Group2
-
-
-
Unit Group - Pick every unit in (Units in Region3) and do (Actions)
-
Loop - Actions
-
Unit Group - Add (Picked unit) to Group3
-
-
-
Unit Group - Pick every unit in (Units in Region4GrandChampion) and do (Actions)
-
Loop - Actions
-
Unit Group - Add (Picked unit) to Group4GrandChampion
-
-
-
-
-
Trigger2 Creep System
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
(Owner of (Triggering unit)) Equal to Neutral Hostile
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Triggering unit) is in Group1) Equal to True
-
-
Then - Actions
-
Wait 45.00 seconds
-
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of Region1) facing Default building facing degrees
-
Unit Group - Add (Last created unit) to Group1
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Triggering unit) is in Group2) Equal to True
-
-
Then - Actions
-
Wait 30.00 seconds
-
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of Region2) facing Default building facing degrees
-
Unit Group - Add (Last created unit) to Group2
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Triggering unit) is in Group3) Equal to True
-
-
Then - Actions
-
Wait 10.00 seconds
-
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of Region3) facing Default building facing degrees
-
Unit Group - Add (Last created unit) to Group3
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Triggering unit) is in Group4GrandChampion) Equal to True
-
-
Then - Actions
-
Wait 5.00 seconds
-
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of Region4GrandChampion) facing Default building facing degrees
-
Unit Group - Add (Triggering unit) to Group4GrandChampion
-
-
Else - Actions
-
-
-
Help a fella out