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[Trigger] Help me optimise this trigger

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Level 5
Joined
Aug 15, 2007
Messages
145
Caution very long...
I need this trigger made more efficient, any suggestions on improving performance?
  • Spawn Em
    • Events
      • Time - Every (Random real number between 25.00 and 35.00) seconds of game time
    • Conditions
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[1]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableLesser = (Random integer number between 1 and 4)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableLesser Equal to 1
            • Then - Actions
              • Unit - Create 2 Ice Troll for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Priest for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableLesser Equal to 2
                • Then - Actions
                  • Unit - Create 4 Spiderling for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableLesser Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Unbroken Darkhunter for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
                      • Unit - Create 2 Unbroken Rager for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
                    • Else - Actions
                      • Unit - Create 3 Crystal Arachnathid for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[2]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableLesser = (Random integer number between 1 and 4)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableLesser Equal to 1
            • Then - Actions
              • Unit - Create 2 Ice Troll for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Priest for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableLesser Equal to 2
                • Then - Actions
                  • Unit - Create 4 Spiderling for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableLesser Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Unbroken Darkhunter for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
                      • Unit - Create 2 Unbroken Rager for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
                    • Else - Actions
                      • Unit - Create 3 Crystal Arachnathid for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[3]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[4]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[5]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[6]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[7]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[8]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[9]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[10]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[11]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[12]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableNormal Equal to 1
            • Then - Actions
              • Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
              • Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableNormal Equal to 2
                • Then - Actions
                  • Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                  • Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableNormal Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                      • Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableNormal Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                          • Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • CreeprandomvariableNormal Equal to 5
                            • Then - Actions
                              • Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                              • Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • CreeprandomvariableNormal Equal to 6
                                • Then - Actions
                                  • Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                                  • Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • CreeprandomvariableNormal Equal to 7
                                    • Then - Actions
                                      • Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                                      • Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
                                    • Else - Actions
                                      • Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[13]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableGreater = (Random integer number between 1 and 5)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableGreater Equal to 1
            • Then - Actions
              • Unit - Create 3 Dire Wolf for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
              • Unit - Create 1 Giant Wolf for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableGreater Equal to 2
                • Then - Actions
                  • Unit - Create 2 Magnataur Destroyer for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
                  • Unit - Create 1 Magnataur Reaver for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableGreater Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Faceless One Deathbringer for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
                      • Unit - Create 2 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableGreater Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Ancient Wendigo for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
                          • Unit - Create 1 Wendigo Shaman for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
                        • Else - Actions
                          • Unit - Create 2 Dire Mammoth for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
        • Else - Actions
      • Custom script: set bj_wantDestroyGroup = true
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Units within 700.00 of NeutralSpawnPoint[14]) is empty) Equal to True
        • Then - Actions
          • Set CreeprandomvariableGreater = (Random integer number between 1 and 5)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • CreeprandomvariableGreater Equal to 1
            • Then - Actions
              • Unit - Create 3 Dire Wolf for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
              • Unit - Create 1 Giant Wolf for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • CreeprandomvariableGreater Equal to 2
                • Then - Actions
                  • Unit - Create 2 Magnataur Destroyer for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
                  • Unit - Create 1 Magnataur Reaver for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • CreeprandomvariableGreater Equal to 3
                    • Then - Actions
                      • Unit - Create 1 Faceless One Deathbringer for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
                      • Unit - Create 2 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • CreeprandomvariableGreater Equal to 4
                        • Then - Actions
                          • Unit - Create 1 Ancient Wendigo for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
                          • Unit - Create 1 Wendigo Shaman for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
                        • Else - Actions
                          • Unit - Create 2 Dire Mammoth for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
        • Else - Actions
 
Level 19
Joined
Aug 16, 2007
Messages
881
Hm, you can create a unit-type variable and add it to each if/then/else function like:

  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  • If - Conditions
  • ((Units within 700.00 of NeutralSpawnPoint[1]) is empty) Equal to True
  • Then - Actions
  • Set UNITTYPE1[1] = Your first unit
  • Set UNITTYPE2[1] = Your second unit
  • Set UNITTYPE3[1] = Your else unit
  • Set CreeprandomvariableLesser = (Random integer number between 1 and 4)
and then you do a loop between minimum CreeprandomvariableLesser and maximum CreeprandomvariableLesser -1 and check if CreeprandomvariableLesser = (Integer A) then create UNITTYPE1[(Integer A)] and UNITTYPE2[(Integer A)] and so on? :)
 
Level 13
Joined
Mar 4, 2009
Messages
1,156
Flood you uses 3 Variables ...

make an array unit type variable

Variables>new variable>

Variable Name: CREATURE or any other name that you want
Variable Type: Unit Type
Array - True


for each integer from 1 to 14 do actions

......
CREATURE[Integer A]
......
 
Level 19
Joined
Aug 16, 2007
Messages
881

lol, why bumping when I gave you an answer? If you don't understand, let me know?

Flood you uses 3 Variables ...

make an array unit type variable

Variables>new variable>

Variable Name: CREATURE or any other name that you want
Variable Type: Unit Type
Array - True


for each integer from 1 to 14 do actions

......
CREATURE[Integer A]
......

I think it won't work with just one unit-type variable. He uses to many unit types in his trigger, a minimum of 2 may work, but I'd think 3 is necessary, I've not looked through the trigger that much. But yes, probably in someway it could be done with ONE loop between all those NeutralSpawnPoint[x] and then check and create. :)
 
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