- Joined
- Aug 15, 2007
- Messages
- 145
Caution very long...
I need this trigger made more efficient, any suggestions on improving performance?
I need this trigger made more efficient, any suggestions on improving performance?
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Spawn Em
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Events
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Time - Every (Random real number between 25.00 and 35.00) seconds of game time
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Conditions
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Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Units within 700.00 of NeutralSpawnPoint[1]) is empty) Equal to True
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Then - Actions
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Set CreeprandomvariableLesser = (Random integer number between 1 and 4)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableLesser Equal to 1
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Then - Actions
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Unit - Create 2 Ice Troll for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
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Unit - Create 1 Ice Troll Priest for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableLesser Equal to 2
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Then - Actions
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Unit - Create 4 Spiderling for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableLesser Equal to 3
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Then - Actions
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Unit - Create 1 Unbroken Darkhunter for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
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Unit - Create 2 Unbroken Rager for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
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Else - Actions
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Unit - Create 3 Crystal Arachnathid for Neutral Hostile at NeutralSpawnPoint[1] facing Default building facing degrees
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Units within 700.00 of NeutralSpawnPoint[2]) is empty) Equal to True
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Then - Actions
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Set CreeprandomvariableLesser = (Random integer number between 1 and 4)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableLesser Equal to 1
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Then - Actions
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Unit - Create 2 Ice Troll for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
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Unit - Create 1 Ice Troll Priest for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableLesser Equal to 2
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Then - Actions
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Unit - Create 4 Spiderling for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableLesser Equal to 3
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Then - Actions
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Unit - Create 1 Unbroken Darkhunter for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
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Unit - Create 2 Unbroken Rager for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
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Else - Actions
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Unit - Create 3 Crystal Arachnathid for Neutral Hostile at NeutralSpawnPoint[2] facing Default building facing degrees
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Units within 700.00 of NeutralSpawnPoint[3]) is empty) Equal to True
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Then - Actions
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Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 1
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Then - Actions
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Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 2
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Then - Actions
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Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 3
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Then - Actions
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Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 4
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Then - Actions
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Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 5
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Then - Actions
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Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 6
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Then - Actions
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Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 7
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Then - Actions
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Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Else - Actions
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Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[3] facing Default building facing degrees
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Units within 700.00 of NeutralSpawnPoint[4]) is empty) Equal to True
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Then - Actions
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Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 1
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Then - Actions
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Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 2
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Then - Actions
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Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 3
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Then - Actions
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Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 4
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Then - Actions
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Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 5
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Then - Actions
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Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 6
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Then - Actions
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Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 7
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Then - Actions
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Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Else - Actions
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Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[4] facing Default building facing degrees
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Units within 700.00 of NeutralSpawnPoint[5]) is empty) Equal to True
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Then - Actions
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Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 1
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Then - Actions
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Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 2
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Then - Actions
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Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 3
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Then - Actions
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Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 4
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Then - Actions
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Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 5
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Then - Actions
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Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 6
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Then - Actions
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Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 7
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Then - Actions
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Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Else - Actions
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Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[5] facing Default building facing degrees
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Units within 700.00 of NeutralSpawnPoint[6]) is empty) Equal to True
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Then - Actions
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Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 1
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Then - Actions
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Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 2
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Then - Actions
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Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 3
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Then - Actions
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Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 4
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Then - Actions
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Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 5
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Then - Actions
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Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 6
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Then - Actions
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Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 7
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Then - Actions
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Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Else - Actions
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Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[6] facing Default building facing degrees
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Units within 700.00 of NeutralSpawnPoint[7]) is empty) Equal to True
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Then - Actions
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Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 1
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Then - Actions
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Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 2
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Then - Actions
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Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 3
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Then - Actions
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Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 4
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Then - Actions
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Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 5
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Then - Actions
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Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 6
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Then - Actions
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Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 7
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Then - Actions
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Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Else - Actions
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Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[7] facing Default building facing degrees
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Units within 700.00 of NeutralSpawnPoint[8]) is empty) Equal to True
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Then - Actions
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Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 1
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Then - Actions
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Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 2
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Then - Actions
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Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 3
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Then - Actions
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Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 4
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Then - Actions
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Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 5
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Then - Actions
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Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 6
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Then - Actions
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Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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CreeprandomvariableNormal Equal to 7
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Then - Actions
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Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Else - Actions
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Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[8] facing Default building facing degrees
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
((Units within 700.00 of NeutralSpawnPoint[9]) is empty) Equal to True
-
-
Then - Actions
-
Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 1
-
-
Then - Actions
-
Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 2
-
-
Then - Actions
-
Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 3
-
-
Then - Actions
-
Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 4
-
-
Then - Actions
-
Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 5
-
-
Then - Actions
-
Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 6
-
-
Then - Actions
-
Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 7
-
-
Then - Actions
-
Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
-
Else - Actions
-
Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[9] facing Default building facing degrees
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Else - Actions
-
-
Custom script: set bj_wantDestroyGroup = true
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Units within 700.00 of NeutralSpawnPoint[10]) is empty) Equal to True
-
-
Then - Actions
-
Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 1
-
-
Then - Actions
-
Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 2
-
-
Then - Actions
-
Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 3
-
-
Then - Actions
-
Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 4
-
-
Then - Actions
-
Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 5
-
-
Then - Actions
-
Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 6
-
-
Then - Actions
-
Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 7
-
-
Then - Actions
-
Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
-
Else - Actions
-
Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[10] facing Default building facing degrees
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Else - Actions
-
-
Custom script: set bj_wantDestroyGroup = true
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Units within 700.00 of NeutralSpawnPoint[11]) is empty) Equal to True
-
-
Then - Actions
-
Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 1
-
-
Then - Actions
-
Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 2
-
-
Then - Actions
-
Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 3
-
-
Then - Actions
-
Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 4
-
-
Then - Actions
-
Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 5
-
-
Then - Actions
-
Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 6
-
-
Then - Actions
-
Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 7
-
-
Then - Actions
-
Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
-
Else - Actions
-
Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[11] facing Default building facing degrees
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Else - Actions
-
-
Custom script: set bj_wantDestroyGroup = true
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Units within 700.00 of NeutralSpawnPoint[12]) is empty) Equal to True
-
-
Then - Actions
-
Set CreeprandomvariableNormal = (Random integer number between 1 and 8)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 1
-
-
Then - Actions
-
Unit - Create 3 Ice Troll Trapper for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
Unit - Create 1 Ice Troll Berserker for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 2
-
-
Then - Actions
-
Unit - Create 1 Warrior Arachnathid for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
Unit - Create 2 Arachnathid Earth-borer for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 3
-
-
Then - Actions
-
Unit - Create 1 Blue Dragonspawn Warrior for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
Unit - Create 2 Blue Dragonspawn Sorcerer for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 4
-
-
Then - Actions
-
Unit - Create 1 Faceless One Trickster for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
Unit - Create 1 Faceless One Terror for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 5
-
-
Then - Actions
-
Unit - Create 2 Ice Troll High Priest for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
Unit - Create 1 Ice Troll Warlord for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 6
-
-
Then - Actions
-
Unit - Create 2 Polar Bear for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
Unit - Create 1 Giant Polar Bear for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableNormal Equal to 7
-
-
Then - Actions
-
Unit - Create 1 Polar Furbolg Tracker for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
Unit - Create 1 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
-
Else - Actions
-
Unit - Create 2 Icetusk Mammoth for Neutral Hostile at NeutralSpawnPoint[12] facing Default building facing degrees
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Else - Actions
-
-
Custom script: set bj_wantDestroyGroup = true
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Units within 700.00 of NeutralSpawnPoint[13]) is empty) Equal to True
-
-
Then - Actions
-
Set CreeprandomvariableGreater = (Random integer number between 1 and 5)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableGreater Equal to 1
-
-
Then - Actions
-
Unit - Create 3 Dire Wolf for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
Unit - Create 1 Giant Wolf for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableGreater Equal to 2
-
-
Then - Actions
-
Unit - Create 2 Magnataur Destroyer for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
Unit - Create 1 Magnataur Reaver for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableGreater Equal to 3
-
-
Then - Actions
-
Unit - Create 1 Faceless One Deathbringer for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
Unit - Create 2 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableGreater Equal to 4
-
-
Then - Actions
-
Unit - Create 1 Ancient Wendigo for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
Unit - Create 1 Wendigo Shaman for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
-
Else - Actions
-
Unit - Create 2 Dire Mammoth for Neutral Hostile at NeutralSpawnPoint[13] facing Default building facing degrees
-
-
-
-
-
-
-
-
-
-
Else - Actions
-
-
Custom script: set bj_wantDestroyGroup = true
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Units within 700.00 of NeutralSpawnPoint[14]) is empty) Equal to True
-
-
Then - Actions
-
Set CreeprandomvariableGreater = (Random integer number between 1 and 5)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableGreater Equal to 1
-
-
Then - Actions
-
Unit - Create 3 Dire Wolf for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
Unit - Create 1 Giant Wolf for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableGreater Equal to 2
-
-
Then - Actions
-
Unit - Create 2 Magnataur Destroyer for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
Unit - Create 1 Magnataur Reaver for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableGreater Equal to 3
-
-
Then - Actions
-
Unit - Create 1 Faceless One Deathbringer for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
Unit - Create 2 Polar Furbolg Elder Shaman for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
CreeprandomvariableGreater Equal to 4
-
-
Then - Actions
-
Unit - Create 1 Ancient Wendigo for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
Unit - Create 1 Wendigo Shaman for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
-
Else - Actions
-
Unit - Create 2 Dire Mammoth for Neutral Hostile at NeutralSpawnPoint[14] facing Default building facing degrees
-
-
-
-
-
-
-
-
-
-
Else - Actions
-
-
-