[SOLVED - Cannot delete it]Problem with creep camp timing
Hello.
I've got a problem regarding having different timers for when the creeps in certain regions respawn. Here is my triggers.
Help a fella out
Hello.
I've got a problem regarding having different timers for when the creeps in certain regions respawn. Here is my triggers.
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Trigger1 Creep System
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Events
- Map initialization
- Conditions
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Actions
- Set Region1 = Hostile Camp 1 <gen>
- Set Region2 = Hostile Camp 2 <gen>
- Set Region3 = Hostile Camp 3 <gen>
- Set Region4GrandChampion = Grand Champion <gen>
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Unit Group - Pick every unit in (Units in Region1) and do (Actions)
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Loop - Actions
- Unit Group - Add (Picked unit) to Group1
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Loop - Actions
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Unit Group - Pick every unit in (Units in Region2) and do (Actions)
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Loop - Actions
- Unit Group - Add (Picked unit) to Group2
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Loop - Actions
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Unit Group - Pick every unit in (Units in Region3) and do (Actions)
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Loop - Actions
- Unit Group - Add (Picked unit) to Group3
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Loop - Actions
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Unit Group - Pick every unit in (Units in Region4GrandChampion) and do (Actions)
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Loop - Actions
- Unit Group - Add (Picked unit) to Group4GrandChampion
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Loop - Actions
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Events
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Trigger2 Creep System
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Events
- Unit - A unit Dies
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Conditions
- (Owner of (Triggering unit)) Equal to Neutral Hostile
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in Group1) Equal to True
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Then - Actions
- Wait 45.00 seconds
- Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of Region1) facing Default building facing degrees
- Unit Group - Add (Last created unit) to Group1
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in Group2) Equal to True
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Then - Actions
- Wait 30.00 seconds
- Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of Region2) facing Default building facing degrees
- Unit Group - Add (Last created unit) to Group2
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in Group3) Equal to True
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Then - Actions
- Wait 10.00 seconds
- Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of Region3) facing Default building facing degrees
- Unit Group - Add (Last created unit) to Group3
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in Group4GrandChampion) Equal to True
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Then - Actions
- Wait 5.00 seconds
- Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Center of Region4GrandChampion) facing Default building facing degrees
- Unit Group - Add (Triggering unit) to Group4GrandChampion
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
Help a fella out