- Joined
- Jan 27, 2007
- Messages
- 208
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Neutral Creeps
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Events
- Time - Every 10.00 seconds of game time
- Conditions
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Actions
- Set NeutralCreepsUnitGroup = (Units in NeutralCreepsChecker1 <gen> matching (((Owner of (Matching unit)) Equal to Neutral Hostile) and (((Matching unit) is alive) Equal to True)))
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Unit Group - Pick every unit in NeutralCreepsUnitGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in NeutralCreepsUnitGroup) Equal to 0
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Then - Actions
- Set NeutralCreepsPoint = (Center of NeutralCreeps1 <gen>)
- Unit - Create 3 Dark Troll for Neutral Hostile at NeutralCreepsPoint facing Default building facing degrees
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call RemoveLocation(udg_NeutralCreepsPoint)
- Custom script: call DestroyGroup(udg_NeutralCreepsUnitGroup)
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Events