- Joined
- Jul 10, 2012
- Messages
- 12
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Elite Creep Respawn
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Events
- Unit - A unit Dies
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Conditions
- (Owner of (Triggering unit)) Equal to Neutral Hostile
- (Custom value of (Triggering unit)) Greater than 0
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Actions
- Set RandomInt = (Random integer number between 1 and 100)
- Set Elite_Creep[1] = |c00FF7F00Bandit|r|n(Elite)
- Set Elite_Creep[2] = |c00FF7F00Assasin|r|n(Elite)
- Set Elite_Creep[3] = |c00FF7F00Brigand|r|n(Elite)
- Set Elite_Creep[4] = |c00FF7F00Rogue|r|n(Elite)
- Set Elite_Creep[5] = |c00FF7F00Rogue|r|n(Elite)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RandomInt Less than or equal to 5
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Then - Actions
- Wait EliteCreep_RespawnTime game-time seconds
- Unit - Create 1 Elite_Creep[1] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
- Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RandomInt Less than or equal to 5
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Then - Actions
- Wait EliteCreep_RespawnTime game-time seconds
- Unit - Create 1 Elite_Creep[2] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
- Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- RandomInt Less than or equal to 5
-
Then - Actions
- Wait EliteCreep_RespawnTime game-time seconds
- Unit - Create 1 Elite_Creep[3] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
- Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- RandomInt Less than or equal to 5
-
Then - Actions
- Wait EliteCreep_RespawnTime game-time seconds
- Unit - Create 1 Elite_Creep[4] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
- Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- RandomInt Less than or equal to 5
-
Then - Actions
- Wait EliteCreep_RespawnTime game-time seconds
- Unit - Create 1 Elite_Creep[5] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
- Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Events