- Joined
- Jul 10, 2012
- Messages
- 12
-
Elite Creep Respawn
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
(Owner of (Triggering unit)) Equal to Neutral Hostile
-
(Custom value of (Triggering unit)) Greater than 0
-
-
Actions
-
Set RandomInt = (Random integer number between 1 and 100)
-
Set Elite_Creep[1] = |c00FF7F00Bandit|r|n(Elite)
-
Set Elite_Creep[2] = |c00FF7F00Assasin|r|n(Elite)
-
Set Elite_Creep[3] = |c00FF7F00Brigand|r|n(Elite)
-
Set Elite_Creep[4] = |c00FF7F00Rogue|r|n(Elite)
-
Set Elite_Creep[5] = |c00FF7F00Rogue|r|n(Elite)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
RandomInt Less than or equal to 5
-
-
Then - Actions
-
Wait EliteCreep_RespawnTime game-time seconds
-
Unit - Create 1 Elite_Creep[1] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
-
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
RandomInt Less than or equal to 5
-
-
Then - Actions
-
Wait EliteCreep_RespawnTime game-time seconds
-
Unit - Create 1 Elite_Creep[2] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
-
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
RandomInt Less than or equal to 5
-
-
Then - Actions
-
Wait EliteCreep_RespawnTime game-time seconds
-
Unit - Create 1 Elite_Creep[3] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
-
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
RandomInt Less than or equal to 5
-
-
Then - Actions
-
Wait EliteCreep_RespawnTime game-time seconds
-
Unit - Create 1 Elite_Creep[4] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
-
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
RandomInt Less than or equal to 5
-
-
Then - Actions
-
Wait EliteCreep_RespawnTime game-time seconds
-
Unit - Create 1 Elite_Creep[5] for Neutral Hostile at Creep_Point[Temp_Int] facing 270.00 degrees
-
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
-
-
Else - Actions
-
-
-
-
-
-
-
-
-
-
-