- Joined
- Mar 1, 2013
- Messages
- 555
Hi everyone
I made a 'system' for my map where every spell that has a missle and a target point can use the same loop. For some reason, when casting a missile, it moves instantly to the center of the map.
Please help!
I made a 'system' for my map where every spell that has a missle and a target point can use the same loop. For some reason, when casting a missile, it moves instantly to the center of the map.
-
Missile cast 2
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


Or - Any (Conditions) are true
-



Conditions
-




(Ability being cast) Equal to Titan
-
-
-
-

Actions
-


If (iIndex2 Equal to 0) then do (Trigger - Turn on Missile loop 2 <gen>) else do (Do nothing)
-


Set iIndex2 = (iIndex2 + 1)
-


Set uC2[iIndex2] = (Triggering unit)
-


Set Temp_Point = (Position of uC2[iIndex2])
-


Set Temp_Point2 = (Target point of ability being cast)
-


Set rDirection[iIndex2] = (Angle from Temp_Point to Temp_Point2)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Ability being cast) Equal to Titan
-
-



Then - Actions
-




Unit - Create 1 Titan for (Owner of uC2[iIndex2]) at Temp_Point facing rDirection[iIndex2] degrees
-




Set uE2[iIndex2] = (Last created unit)
-




Set rSpeed2[iIndex2] = 7.00
-




Set rDamage2[iIndex2] = 200.00
-




Set iDurationE[iIndex2] = 200
-
-



Else - Actions
-
-


Custom script: call RemoveLocation(udg_Temp_Point)
-


Custom script: call RemoveLocation(udg_Temp_Point2)
-
-
-
Missile loop 2
-

Events
-


Time - Every 0.02 seconds of game time
-
-

Conditions
-

Actions
-


For each (Integer Temp_Int) from 1 to iIndex2, do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(uE2[Temp_Int] is paused) Equal to False
-
-





Then - Actions
-






Set Temp_Point = (Position of uE[Temp_Int])
-






Set iDurationE[Temp_Int] = (iDurationE[Temp_Int] - 1)
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








iDurationE[Temp_Int] Greater than 0
-
-







Then - Actions
-








Set Temp_Point2 = (Temp_Point offset by rSpeed2[Temp_Int] towards rDirection[Temp_Int] degrees)
-








Unit - Move uE2[Temp_Int] instantly to Temp_Point2, facing rDirection[Temp_Int] degrees
-








Custom script: call RemoveLocation(udg_Temp_Point2)
-
-







Else - Actions
-








Unit - Kill uE2[Temp_Int]
-
-
-






Custom script: call RemoveLocation(udg_Temp_Point)
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(uE2[Temp_Int] is dead) Equal to True
-
-





Then - Actions
-






Set uC2[Temp_Int] = uC2[iIndex2]
-






Set uC2[Temp_Int] = No unit
-






Set rDamage2[Temp_Int] = rDamage2[iIndex2]
-






Set rDamage2[iIndex2] = 0.00
-






Set rDirection[Temp_Int] = rDirection[iIndex2]
-






Set rDirection[iIndex2] = 0.00
-






Set uE2[Temp_Int] = uE2[iIndex2]
-






Set uE2[iIndex2] = No unit
-






Set rSpeed2[Temp_Int] = rSpeed2[iIndex2]
-






Set rSpeed2[iIndex2] = 0.00
-






Set iIndex2 = (iIndex2 - 1)
-






Set Temp_Int = (Temp_Int - 1)
-
-





Else - Actions
-
-
-
-
-






