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CannonWave1
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Events
- Time - Every 15.00 seconds of game time
- Conditions
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Actions
- Set C0 = (Random point in C0 <gen>)
- Unit - Order Mortar Team 0003 <gen> to Attack Ground C0
- Custom script: call RemoveLocation (udg_C0)
- Set C1 = (Random point in C1 <gen>)
- Unit - Order Mortar Team 0011 <gen> to Attack Ground C1
- Custom script: call RemoveLocation (udg_C1)
- Set C2 = (Random point in C2 <gen>)
- Unit - Order Mortar Team 0044 <gen> to Attack Ground C2
- Custom script: call RemoveLocation (udg_C2)
- Set C3 = (Random point in C3 <gen>)
- Unit - Order Mortar Team 0051 <gen> to Attack Ground C3
- Custom script: call RemoveLocation (udg_C3)
- Set C4 = (Random point in C4 <gen>)
- Unit - Order Mortar Team 0052 <gen> to Attack Ground C4
- Custom script: call RemoveLocation (udg_C4)
- Set C5 = (Random point in C5 <gen>)
- Unit - Order Mortar Team 0053 <gen> to Attack Ground C5
- Custom script: call RemoveLocation (udg_C5)
- Set C6 = (Random point in C6 <gen>)
- Unit - Order Mortar Team 0054 <gen> to Attack Ground C6
- Custom script: call RemoveLocation (udg_C6)
- Set C7 = (Random point in C7 <gen>)
- Unit - Order Mortar Team 0055 <gen> to Attack Ground C7
- Custom script: call RemoveLocation (udg_C7)
- Set C8 = (Random point in C8 <gen>)
- Unit - Order Mortar Team 0056 <gen> to Attack Ground C8
- Custom script: call RemoveLocation (udg_C8)
- Set C9 = (Random point in C9 <gen>)
- Unit - Order Mortar Team 0057 <gen> to Attack Ground C9
- Custom script: call RemoveLocation (udg_C9)
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Events