Hello there,
I would like to ask about damage detection system.
I have searched through THW, WC3C, and even TH's site about each damage detection system hosted respectively.
I came to few options which draw my attention, namely:
- Rising_Dusk's IDDS (found here)
- Bribe's DamageEngine (found here)
- looking_for_help's PDD (found here)
- Flux's DamagePackage (found here)
- and Nestharus's DDS (found here)
actually, I've been using Dusk's IDDS, mainly because it got features like:
- able to differentiate attack and spell
- able to create different kinds of damage type (a great feature to abuse)
- and most of all, trigger priority which really helps in designing which trigger action went first or later (I find other resource lack of this particular feature)
since Dusk's library is outdated by today's standard for a damage detection system (lack of trigger refresh functionality and somehow frequently crash Wc3 on use), I'm considering to switch to other dds if I'm unable to find a fix to the IDDS.
I'm asking for second opinion about other 4 damage detection systems which might be tweaked to get similar feature, mainly the trigger priority and the capability to differentiate damage type (more than attack, spell, and code)
and yes, my knowledge in vJass is limited, hence the option to code my own damage detection system is simply not preferable
so any idea about which damage detection system that fit my question?
I would like to ask about damage detection system.
I have searched through THW, WC3C, and even TH's site about each damage detection system hosted respectively.
I came to few options which draw my attention, namely:
- Rising_Dusk's IDDS (found here)
- Bribe's DamageEngine (found here)
- looking_for_help's PDD (found here)
- Flux's DamagePackage (found here)
- and Nestharus's DDS (found here)
actually, I've been using Dusk's IDDS, mainly because it got features like:
- able to differentiate attack and spell
- able to create different kinds of damage type (a great feature to abuse)
- and most of all, trigger priority which really helps in designing which trigger action went first or later (I find other resource lack of this particular feature)
since Dusk's library is outdated by today's standard for a damage detection system (lack of trigger refresh functionality and somehow frequently crash Wc3 on use), I'm considering to switch to other dds if I'm unable to find a fix to the IDDS.
I'm asking for second opinion about other 4 damage detection systems which might be tweaked to get similar feature, mainly the trigger priority and the capability to differentiate damage type (more than attack, spell, and code)
and yes, my knowledge in vJass is limited, hence the option to code my own damage detection system is simply not preferable
so any idea about which damage detection system that fit my question?