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Quest Rewards

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Level 3
Joined
Dec 2, 2011
Messages
31
hey all i have been trying to make a quest to be bought by a unit so noob_smoke helped me now he gave me item rewards and i tryed to make it Exp reward any edvise

Heres What i Tried:
  • Quest Return
    • Events
      • Unit - A unit comes within 200.00 of Alchemist 0188 <gen>
      • Player - Player 1 (Red) Selects a unit
      • Player - Player 2 (Blue) Selects a unit
      • Player - Player 3 (Teal) Selects a unit
      • Player - Player 4 (Purple) Selects a unit
      • Player - Player 5 (Yellow) Selects a unit
      • Player - Player 6 (Orange) Selects a unit
      • Player - Player 7 (Green) Selects a unit
      • Player - Player 8 (Pink) Selects a unit
      • Player - Player 9 (Gray) Selects a unit
      • Player - Player 10 (Light Blue) Selects a unit
      • Player - Player 11 (Dark Green) Selects a unit
  • Conditions
    • (Unit-type of (Tiggering Unit)) Equal to Alchemist
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
  • If - Conditions
    • (QuestReq1_Satyr_Attacks is completed) Equal to True
  • Then - Actions
    • Game - Display to (All players) the text: Satyr Completed
    • Quest - Destroy Quest_Satyr_Attacks
    • Set Leak_Point = (Position of (Tiggering unit))
    • Hero - Add 200 experience to (Hero manipulating item),Hide level-up graphics
    • Trigger - Turn on Satyr Attacks Pick <Gen>
    • Tigger - Turn off (This trigger)
  • Else - Actions
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183
Well there is more than one way to make quests but i suggest a talk ability
  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Animate Dead
      • (Target unit of ability being cast) Equal to No unit
      • (quest1 is completed) Equal to False
      • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
      • Game - Display to (All players) the text: quest complete
      • Quest - Mark quest1 as Completed
      • Hero - Add 100 experience to (Triggering unit), Show level-up graphics
 
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