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quest question

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Level 5
Joined
Jul 11, 2007
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152
You need to look into the triggers
Quest - Create a Required/Optional Quest, and then fill in the info
then when they finish that, trigger another or more quest(s) to become revealed to make it a chain.
 
Level 9
Joined
May 28, 2007
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365
Yes, if you are using Add Quests then all players will be able to see it. I think if you use Game Display Text to a single player, and have a variable for each player (an Integer), when the player completes a quest make the variable go up by 1.

You'd also have to make a command like a typed command or a dummy spell that when it's used, it'll display the quest objectives.

Lastly make 5 triggers that would like like this

Event -
When Player 1 casts or types whatever

Action -
If [ variable ] == 1 then
Display Game Text for P1 "... The quest objectives"

If [ variable ] == 2 then
Display Game Text for P1 "... The quest objectives of 2nd part"

If [ variable ] == 3 then
Display Game Text for P1 "... The quest objectives of 3rd part"
 
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