1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  7. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  8. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

PvE Events!

Discussion in 'The Oakwood Forest' started by Sephalo, Jul 24, 2009.

  1. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    The Oakwood Forest will have multiple PvE events. Those events will allow players to get better then average gear and experience. To activate a certain event you will first have to comlete certain quests. After the quests have been completed you will be able to face the boss of the event.

    Example: First you have to kill 25 wolves. After you've killed 25 wolves the leader of the pack spawns and you are able to defeat a bigger and stronger wolf.

    Here's all the information about Sistra the Forestwatcher, one of the first PvE bosses in Oakwood Forest.

    *NOTE*: This information is highly outdated nowadays. (07-02-2012)

    Sistra the Forestwatcher
    Level requirement: 6 - 12
    Number of Players: 2 - 5
    Difficulty: Medium

    Sistra the Forestwatcher is a High Elf from before the Remedy of War. She didn't accept the alliance between the Elves and the Dwarves and Humans. In addition she declared war to those who accepted the Remedy of War and because of that declared war to the entire Gryphonwing Alliance. Her position in the world of Oakwood isn't strong but she's preparing an army of dryads and treants to attack Gryphonwing Hold and capture it to make it her own castle. Sistra the Forestwatcher is a female Ranger able to use nature and arcane magic and a though enemy because of her ranged attack. Combatants will have to be careful with her because she switches targets pretty fast.

    *note: The Remedy of War was the alliance the elves got with the humans and dwarves. Before the Remedy of War the elves had war with every other race in oakwood.

    Abilities:
    • Arcane Barrage: Deals 200-300 arcane damage to targets in a cone and stuns them for 2 seconds.
    • Nature Blast: Deals 250-400 nature damage to units in a targetted area after 3 seconds. (can be easily avoided)
    • Summon Treants: Summons 2 treants for each player in the area. The treants have ~450 hit points and have a weak melee attack.
    • Concealment: Makes the Ranger invisible for 6 seconds. After the 6 seconds she will start attacking a random target.
    • Entangling Roots: Roots everyone around Sistra for 5 seconds.

    Phase 1:
    Sistra's first phase isn't very dangerous. She just attacks people with an auto attack but switches targets once in a while. In Phase one she also does Nature Blast once in a while but this can be easily avoided.

    Phase 2:
    When Sistra is at 75% phase 2 starts. In phase 2 she starts using Arcane Barrage once in a while. This can be deadly if it hits the healer so the healer can better stay at the other side of the boss then the tank. Arcane Barrage is usually casted at a random target in melee range so it's best to let the ranged people stand far away from the melee.

    Phase 3:
    When Sistra is at 40% she activates Summon Treants and Entangling Roots. Entangling Roots can be very dangerous in combination with Arcane Barrage and Nature Blast but can be dispelled. Summon Treants isn't a very dangerous ability, the treants can be easily killed.

    Phase 4:
    When Sistra reaches 15% she will cast Concealment. While being invisible 1 Ancient Protector (elite) will spawn. The tank will have ~6 seconds to gain aggro from the Ancient Protector and has to tank Sistra after that again. Phase 4 is basically a nuke phase to kill the boss as fast as possible because it's starting to get hard to outheal.

    http://www.youtube.com/watch?v=lMBN-txp8zY

    In this movie you see the elite trash of Sistra followed by a minute of combat against Sistra. The spells weren't activated yet so you can't see her abilities.
     
    Last edited: Feb 7, 2012
  2. M4stah

    M4stah

    Joined:
    Feb 16, 2009
    Messages:
    711
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Very epic! This is a LOT better than some bossfights in other ORPG's!
    But I advice you to check out this thread, some great ideas there.
     
  3. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    Oh yeah that's nice.
    However I had idea's about it but because it will take time to make those idea's I didn't want to post it yet.

    I wanted to make the boss' hit points/damage scale on the amount of players he's facing. So you're able to do bosses with a duo or with a group of 5 with the same difficulty. I don't like the idea of single player bosses, but I can live with duo's. And about the terrain. I'm seriously planning to make boss fights involve the terrain around it but I didn't use that with Sistra yet. However there's a boss in the murloc area (a big turtle) that spawns and is very slow. (hint, hint!) Because he's very slow but very strong there might happen pretty cool things to his fight involving the area around it.:wink: Enough for now!
     
  4. FullScale

    FullScale

    Joined:
    Jun 11, 2008
    Messages:
    19
    Resources:
    0
    Resources:
    0
    I noticed the treeline blocked the camera at times; are you planning on making brush that obscures field of view turn translucent or something?
     
  5. M4stah

    M4stah

    Joined:
    Feb 16, 2009
    Messages:
    711
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    The scaling of the HP/Damage is truly a great idea!
    But anyway how about an item in the forest for undead classes that gives ''ground corruption'', an ability that corrupts the ground slowing her by 30%. This way people will want to do the dungeon again just to check the item and such.
     
  6. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    Well I didn't plan to change that because the camera system will able you to set the camera to a view that will be good even when there are alot of tree's around it. The problem I had was that I had to control 3 units but if you only control 1 you shouldn't have problems with it.

    I didn't plan to change this bossfight (yet) however it wouldn't make much sence either. It's a ranged boss so slowing her movemend speed wouldn't affect her attacks anyway.
     
  7. Don-Para-

    Don-Para-

    Joined:
    Apr 16, 2008
    Messages:
    235
    Resources:
    0
    Resources:
    0
    What about adding combat text, like when she casts a spell/goes into a different phase/is in critical health, she says something?
     
  8. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    Ah yeah good point!
    Didn't think of that yet! Will remember it!
     
  9. KrigeKongen

    KrigeKongen

    Joined:
    Mar 25, 2008
    Messages:
    145
    Resources:
    0
    Resources:
    0
    ey m8:D ur map is so epic:p cant wait till its out!
     
  10. Don-Para-

    Don-Para-

    Joined:
    Apr 16, 2008
    Messages:
    235
    Resources:
    0
    Resources:
    0
    Hey, this boss fight's great, but it needs spells and phases to differ more.

    All phases do currently are give her spells. I suggest every phase to do something else... like make her call upon her dryads and maybe jump up into a tree and start firing at you until the dryads die. Something like that.

    Also, the spells are like... plain. Add something like an exploding arrow that shoots more arrows, or something like a jump and a nature shield that protects her. Or a snipe shot. And for every spell she says a random chat thing - like if she casts a nature blast, she says something random about the nature blasts : Boss : [NatureBlast[Random number between[1 and 5]]]or something like that. And her location is a little bit anticlimactic; just hanging in a tree doesn't really give a feeling of a boss... maybe put a small hut or building that she's in.

    Otherwise, I like it so far.
     
  11. RaiN.

    RaiN.

    Joined:
    Nov 20, 2008
    Messages:
    437
    Resources:
    0
    Resources:
    0
    The Fight he described is really outdated and I've been spicing it up with things like the ones you mentioned making every phase have different things to watch out for making way more interesting. The fight itself is finished and I'm just waiting for Teun to get back from vacation so I can show it to him and see if he likes it and finalize it ^^
     
  12. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    w00tw00t what am I reading here!
    RaiN! I'm back!:p
     
  13. VergilThazaar

    VergilThazaar

    Joined:
    Oct 22, 2006
    Messages:
    599
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Just saw the video and I am not happy! Not at all!!!:slp: Loose the music or I'll report your video to youtuber as the lamest video ever (yes, I know I'm overreacting!) just put something epic like something from EPICA or whatever. I wanna subscribe myself into your mailing-for-updates list (you got one, right?).
     
  14. RaiN.

    RaiN.

    Joined:
    Nov 20, 2008
    Messages:
    437
    Resources:
    0
    Resources:
    0
    That video is like really olddated ^^
     
  15. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    Nope don't have that. But I'd advice you to just check out these hosted forums. If there's news Rain and I will post it here.
     
  16. VergilThazaar

    VergilThazaar

    Joined:
    Oct 22, 2006
    Messages:
    599
    Resources:
    4
    Maps:
    4
    Resources:
    4
    So I should check every thread for news? Why not make a new one Called "News"?:eekani:
     
  17. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    Hmm good thinking.
    I will maybe make a newsletter once in a while and post it on a news thread.
    I will make something tomorrow, since I gtg now and will be back late tonight.
     
  18. VergilThazaar

    VergilThazaar

    Joined:
    Oct 22, 2006
    Messages:
    599
    Resources:
    4
    Maps:
    4
    Resources:
    4
    :razz:9-day delayed answer
     
  19. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
  20. Sephalo

    Sephalo

    Joined:
    Oct 12, 2007
    Messages:
    1,791
    Resources:
    0
    Resources:
    0
    New movie

    Here's a new movie we made while testing the event manager.
    This should show you a bit of the real gameplay we're trying to create for adventurers. Again we used Sistra as our first example though we failed in killing her because we had a bad setup and some minor issues to one of the heal spells we forgot to fix.

    Take a look:
    http://www.youtube.com/watch?v=RnJzSdUSClA