- Joined
- May 31, 2009
- Messages
- 994
CODE NAME: NOTHING BORING ABOUT BOREAN
Aka
Demise of the Death God
Idea of map is to choose a character and then start to clear castle full of undead, there are boss fights and loot.
We are developing that you can play map, alone or in group size three players. There is 18 bosses in the castle. There is currently.. err.. 5 or 6 bosses without triggers.
BECAUSE there is so damn many bosses, they are not such epic battles that you could imagine (nothing like in CloudWolf's Diablo 3 map). Boss battles are deadly but they wont last so long and there wont be many phases and blablabla awesome stuff like in some pve maps can have.
We are currently importing and modifying spells to heroes (Don't worry, you are gonna have your name in credits if we use your spell).
The difficulty level of the map is kinda high at the moment without healer. We are trying to balance that part... then we are gonna look at the trash and that kind of stuff bit more when we have time. At the moment, battles are like I have already said, 3 to 7 mobs at time. WoW instance style. I'm dreaming about some massive battles and that kind of things.... but maybe I'm gonna fulfill those dreams in our next pve map... (Yes, we have started to thinking of our next project xD)
I'm imporving the terrain as always when I'm at active mood...
We have probably forgotten the stacking item system, because in my opinon, it's not gonna work. There is some loot what we should do too... At the moment, trash only drops runes (restoration, healing, lesser healing, mana....) but I don't know should they drop anything else because there is shops ( Tomb of Relics ) and bosses drops loot of course...
And we have thinking about the some camera systems... ( just going to change point of view ) just because it's gonna make the map more cooler... ( Yes, we stole idea from CloudWolfs D3 map
)
Ressing system is kinda poor atm... (tavern like ress from the cross). We are maybe gonna change that too...
Map's file size is 6.33mb at the moment. It's kinda big but I don't think it's a problem. We don't know are we gonna import anything anymore... so the file size can be changed someday...
So... there was some information...
I hope that did "light up" something.
Just ask if you have something to ask...
I'd like to hear what you are thinking about that stuff... so commets, critics and that kind of stuff please!
There are 12 unique heroes to choose from. With own custom skins and abilities. Four for every primary stat, agility, strength, intelligence.
(These pics are bit old nowadays, so they look bit diffrent atm.)
From left to right:
Ebon Wolf, Eternity Keeper, Demon Ranger, Flame Caller
From left to right:
Princess of the Sea, White, Summoner of the Khoe'marj, Mana Lord
From left to right:
Abyss Walker, Flesh Render, Forest Wanderer, Frozen Giant
And about terrain --> (there is more screenies all over the thread
)
Please comment and give ideas to make better map.
-Piwlady&Garshilan-
Aka
Demise of the Death God
Idea of map is to choose a character and then start to clear castle full of undead, there are boss fights and loot.
We are developing that you can play map, alone or in group size three players. There is 18 bosses in the castle. There is currently.. err.. 5 or 6 bosses without triggers.
BECAUSE there is so damn many bosses, they are not such epic battles that you could imagine (nothing like in CloudWolf's Diablo 3 map). Boss battles are deadly but they wont last so long and there wont be many phases and blablabla awesome stuff like in some pve maps can have.
We are currently importing and modifying spells to heroes (Don't worry, you are gonna have your name in credits if we use your spell).
The difficulty level of the map is kinda high at the moment without healer. We are trying to balance that part... then we are gonna look at the trash and that kind of stuff bit more when we have time. At the moment, battles are like I have already said, 3 to 7 mobs at time. WoW instance style. I'm dreaming about some massive battles and that kind of things.... but maybe I'm gonna fulfill those dreams in our next pve map... (Yes, we have started to thinking of our next project xD)
I'm imporving the terrain as always when I'm at active mood...
We have probably forgotten the stacking item system, because in my opinon, it's not gonna work. There is some loot what we should do too... At the moment, trash only drops runes (restoration, healing, lesser healing, mana....) but I don't know should they drop anything else because there is shops ( Tomb of Relics ) and bosses drops loot of course...
And we have thinking about the some camera systems... ( just going to change point of view ) just because it's gonna make the map more cooler... ( Yes, we stole idea from CloudWolfs D3 map
Ressing system is kinda poor atm... (tavern like ress from the cross). We are maybe gonna change that too...
Map's file size is 6.33mb at the moment. It's kinda big but I don't think it's a problem. We don't know are we gonna import anything anymore... so the file size can be changed someday...
So... there was some information...
I hope that did "light up" something.
Just ask if you have something to ask...
I'd like to hear what you are thinking about that stuff... so commets, critics and that kind of stuff please!
There are 12 unique heroes to choose from. With own custom skins and abilities. Four for every primary stat, agility, strength, intelligence.
(These pics are bit old nowadays, so they look bit diffrent atm.)

From left to right:
Ebon Wolf, Eternity Keeper, Demon Ranger, Flame Caller

From left to right:
Princess of the Sea, White, Summoner of the Khoe'marj, Mana Lord

From left to right:
Abyss Walker, Flesh Render, Forest Wanderer, Frozen Giant
And about terrain --> (there is more screenies all over the thread










Please comment and give ideas to make better map.
-Piwlady&Garshilan-
Last edited: