- Joined
- Sep 14, 2009
- Messages
- 284
This is a small introduction of my current project. I postponed my RPG project due to a trip I have to make to China for one year. I will continue working on it when I get back. Instead I resumed my dungeon crawler project which at least I can manage to finish before I go.
This map takes you back into the infamous raid, the Temple of Ahn'Qiraj. At the start of the map you may choose up to seven heroes, which takes on the objective of defeating the bosses that resides in the temple.
When your heroes have died a total of 20 deaths, they will no longer resurrect and you have to restart. You have completed the map when all main quest objectives are completed.
Update:
Demo map attached: View attachment (1)Wc3AQOpt.rar
Note: Demo ends after Battleguard Sartura.
This map is not your average dungeon crawler. Dedication, focus and good strategy is essential to progress through the map.
If you still think it's too hard, watch my youtube video and look how I myself manage to defeat the enemies.
Features:
- Singleplayer Dungeon crawler.
- Atmospheric terrain.
- Custom Enemy AI.
- WoW-like enemy and boss abilities.
- MUI spells.
- Custom damage system.
- Anti-cheat system (only for certain cheats).
Screenshot Gallery:
Video:
From start to The Prophet Skeram.
Developement Team:
This project is entirely made by myself.
Progress:
Heroes: Druid, Druid Bear Form, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior.
The Prophet Skeram Trash: Done.
The Prophet Skeram: Done.
Lord Kri, Princess Yauj, Vem: Done.
Battleguard Sartura Trash: Done.
Battleguard Sartura: Done.
Fankriss the Unyeilding Trash: Done.
Fankriss the Unyeilding: Under development.
Viscidus: Not yet done.
Princess Huhuran Trash: Not yet done.
Princess Huhuran: Not yet done.
The Twin Emperors Trash: Not yet done.
The Twin Emperors: Not yet done.
Ouro: Not yet done.
C'thun Trash: Not yet done.
C'thun: Not yet done.
Credits:
Thanks to Bribe for his damage detection system.
Full credits are given in the map itself.
Estimated Release Date:
March/April 2013. (Postponed due to school studies).
If there is enough interest, I might release an alpha/beta version earlier.
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