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Progress

Discussion in 'Shadows of the Past' started by -Kobas-, Feb 20, 2011.

  1. -Kobas-

    -Kobas-

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    [​IMG] Progress...
    Sunday, Jan 22 2011 01:30
    ------------------------------------------------------
    Area 2 Creeps are added to the system.
    - Bandit (Level 4)
    - Bandit Enforcer (Level 5)
    - Forest Protector (Level 8)
    - Forest Guardian (Level 9)
    - Kobold (Level 7)
    - Kobold Geomancer (Level 8)

    Creeps now finally have randomized stats (critical, dodge, bash...).

    Terrain has been improved even more now:
    Simple Bandit Camp
    [​IMG]

    Bear's Cave
    [​IMG]


    More cool stuff coming!
     
  2. Remixer

    Remixer

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    Wow Nice!

    How you made that bearcave effect really like it.
    Really like also the new terrain tile skins. Made nice improvements to the map.

    When new version coming out? After finished area 2?
     
  3. -Kobas-

    -Kobas-

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    Thanks.

    Yes I added monsters (easy part).
    Now I must add items.

    Common one are piece of cake, because it just copy and pasting then using formula to increase stats.

    But Uncommon are problematic, I must care not to overpower some items like axes or copy same effect to 10 different items.

    There is no rare, unique and Legendary items right now.

    I will maybe create few rare items, will see, but unique and Legendary won't be added until I start shaping last area.

    I will see can I add few more abilities as well. But terrain is almost finished, all I need to do is to add some flowers/herbs, and so on.

    Also I will try to add few more quests and maybe finally setup few main quests.
     
  4. Remixer

    Remixer

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    Okay dokay.

    Like the different level of items.

    Maybe you could add like 3 different gods to the game. And you could reach legendary weapons/items only if you have done a favor(s) to a god... Just a suggestion or something like that....
     
  5. Bugz

    Bugz

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    Need me to help with some few items here and there?
     
  6. Remixer

    Remixer

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    Bugz had enough of school? :D

    Like the herb thing by the way. But wonder when are you going to finish those "jobs" like alchemist...

    Keep it on mans!
     
  7. Bugz

    Bugz

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    Yeh, screw the school.
     
  8. -Kobas-

    -Kobas-

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    Not really Bugz, I'm fixing systems and doing some testing constantly.
    For example I fixed creep movement.

    Creep will move to random point inside some circle area around it's spawning position.
    It won't run from hero anymore or act retarded.
     
  9. Remixer

    Remixer

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    Nice! Just what I wanted. Great to hear that the creeps are even more improved. But have you changed the "walking speed" of the boars for example. It just look way redicilous while they "walk" after you with ubee speed... You can leave testing to me. Like supporting you.

    New version this weekend? - Readed already when it comes.
     
    Last edited: Jan 24, 2012
  10. -Kobas-

    -Kobas-

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    I created 3 new spells, will see will I add them into new version.
    Also I'm thinking of removing food system, and instead just limit number of food items you can carry, it will be unfair to go attack boss with 1000 food items.
     
  11. Geries

    Geries

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    add long cooldown time to foods :p Then unable to allways use them
     
  12. Bugz

    Bugz

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    Alright, Kobas.
     
  13. marko9

    marko9

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    Hy guyz I was on a vacation but now in back and ready to see new things...
     
  14. -Kobas-

    -Kobas-

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    First main quest so far look cool, you actually more watch cinematics than doing things because I don't want to bother you from start. 2 Cinematics are finished and as soon as I finish 3rd one MAIN QUEST 001 - The Rise of the Fallen will be 100% completed.

    I will work on spells right now and make video when I finish everything, 2 more spells left actually :)

    Then I will work on items and maybe new pet system.
     
  15. Remixer

    Remixer

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    Good. I think Pet System needs fixing...
    And also please make some new names.... Really stupid that like a armor :

    Rusty Iron Quirass
    Iron Quirass
    Fine Iron Quirass
    Fine Iron Quirass of shifting...

    Could make some other names too like that if you are a squire you don´t always use the same armors in every game... It makes more work for nothing but it will improve map...
    If you can find some one to do that I would be happy. (The item can have same stats or something or some fixes) Like "Lightened Chest Plate" +25 Speed but -1 Armor...
     
    Last edited: Jan 26, 2012
  16. marko9

    marko9

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    I agree with Remixer about Pet sistem but I kinda like the names
     
  17. Remixer

    Remixer

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    So I edit this post totally.

    So I played the map version 0.1.8.0. Again I am going to say bad things and also good thingsSo lets start.


    Really enjoyed the new version. Maybe cause I have been waiting for it for so long time. Exspecially cause it got new "color" because of the custom tiles. Very nice improvement -Kobas- though some times they look abit blurry but otherwise I like them. Also I think it is strange the rock tile is on the other tiles like grass grows under the rock. Well I´ve those tiles myself and atleast it bugged in my map when I putted it to under of other tiles.

    Well that is enough of that. Lets move to storyline.

    I am so glad that you made abit of storyline to the map already. Really nice though it is sometimes hard to follow cause of the cinematics reading time so so short. -Kobas- make it abit longer also when you meet Geries your character just teleports to the top of the hill where he is... Found that abit redicilous. Also the cinematic with Axenas or what he was includes few fluffs like "did he said something to you". Also about fluffs... -Kobas- I reported the "footrman" bug to you and you made it fixed though it still contains in this version... Abit strange I think. If I report bugs I hope they are fixed in the new version if they are marked as fixed.

    Well but from thing to another.
    -Kobas- again you "forgot" or something with hotkeys. You made those spellbooks which contains the "spells/skills" but there are no hotkeys mentioned in them. Though I found them pretty fast. I can now say them if some one haven´t found them Q,W,E,R,TWell I think those were all. Also like the new icons fell into love with them. Really like them though spell leveling is abit hard... Well though you level abilities all the time up with your stats. Still, can you even get 2 what they were with what you level up your spells in the map? Well... Like marko9 said "some times people want to cheat" greedisgood really helps in this. But it fails pretty much because of the spell "teachers" are hidden pretty well atleast some of them. Also wonder why the hell you can learn Level 1 Ability which you already have. Maybe cause of other classes can also learn it. But couldn´t you maybe remove it if you already have it... Cause pretty hard to remember which one teaches what spell... of which level.

    Well enough of that. Now I could say good things

    + Custom Tiles
    + Cinematics are cool
    + Different kind of "powers"
    + Some systems are changed/improved
    + Some storyline can be seen
    + The restoration stone
    + New creeps and areas

    Well I think that was all. Next bad things

    - Lacking hotkey informations
    - Fluffs/Missteps
    - Short reading times in cinematics
    - Still missing boss AI and the boss is way too hard
    - Restoration stone heals also creeps
    - Some reported bugs are not fixed
    - Credits aren´t mentioned anywhere. Or atleast I did not find them.
    - Spell teachers are too much hidden. Maybe add an aura to them that they teach something.


    Well those were all that I can remember.

    Well hmm... What could I say to end... Maybe that nice job -Kobas-
     
    Last edited: Feb 2, 2012
  18. -Kobas-

    -Kobas-

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    Awesome Remixer, thank you once again.
    I removed old Pet System and crafted new one.
    Right now only Dragon and Spirit birth-class are finished.

    Dragon -> Black and Gold
    Spirit -> Nature and Dark

    When you reach level 5 you will be able to interact with Pet Trainer and you will gain your Pet (level NOVICE or 1/5).

    So far pet will fallow and attack enemies on it's own, also if you 2 split he will fallow you.

    Dragon pet's are powerful, can attack, and I will soon add some spells.
    Spirit pet's are week, can't attack, but spirit spells are mostly auras that will boost your attributes or reduce enemy ones.

    I fixed that footrman bug now for sure!

    I will work on map after exams and add new quest or 2 for new version that will again come out on 1st. Mar. 2012.
     
  19. Remixer

    Remixer

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    And what about Swordrman... I hope... ...you know what.

    And no problem. Though I did not understand a shit what you told me about that pet system :D
     
  20. -Kobas-

    -Kobas-

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    Guys I would like to show you some progress.
    As you can see 3rd area is currently in shaping stage.

    Caste won't be accessible, it will cost map too many doodads, this so far required 120 doodads :)

    This is just entrance to imperial city. It will be guarded and blocked with imperial soldiers so you can't enter. But You will be able to see King as well as generals when time come for that, I won't tell you everything now.

    Creeps will be most likely ogres and rock golems.
    I still need to shape everything, add pathing ground bla bla bla.
    I will create Ogre Fortress as well and connect 2nd and 3rd area with it.

    Ogre Fortress will be area 3 advanced level. (Creeps around level 20 - 30).

    I will see can I start working on area 4 as well, that will be located below this.

    This new area will be full of units so it will be a lot easier to make quests.
    I will see will I finish everything for new update. :)
     

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