deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,264
You have to credit any external material you've used in the map description thread.
I suggest you learn from these:
How to: Create a Full-working Custom Race
UB - Ultimate Battle v1.96 AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)
Awaiting Update.
=======================================
Always check/recheck the Map Submission Rules! (Map Submission Rules)
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts
If you want more reviews, come here:
The Grand Review Exchange!
1. Terrain is pretty much flat.
2. You are forced in many zones to first engage neutral hostile camps before being able to go further to the real enemy.
3. Not sure why you've removed the Quest Log, Menu and Log titles...
4. Spell Loss says it forces an enemy unit to drop an item. Not sure why the title says spell then.
5. Keg of Ale has no description.
6. Tome of Experience to be bought? That could be too much but maybe it helps against those huge neutrals later on?
7. Not all of the Tavern heroes are available. Save the map with the latest melee patch version (map options).
8. Reduce creep camping range. The Furbolgs in the midnorth attacked me after placing a building even though they were not in visible range. Not only that but many camps help each other which shouldn't happen.
9. Items don't have a description when hovering the mouse over them on the ground. It's either +number or nothing. Actually, they don't have a title/name. Some have though, not all. Furbolg summon item doesn't, some tomes don't. Scroll of Town Portal and Agile Network don't have any description. Or the Glyph of Fortification that drops from the big lizard: no title and no description...
10. So, trees are infinite? Guess that works badly for Night Elves somewhat.
11. Item drops seem random in that some heroes/players might get stronger than others.
12. Because creeps are so strong, it makes for a slow game where you have to wait and build your army and research upgrades...
13. Red Goblin Shop is different from the Blue one which means things aren't quite balanced between northern and southern players.
14. Even though the creeps are high level or strong, they don't give that much experience.
15. Reviving the huge lobster=instawin. At least make it temporary...
Overall, it doesn't make a good game and it doesn't really fit as good altered melee.
If the terrain is made by you, I suggest you make this into a normal melee instead.
2. You are forced in many zones to first engage neutral hostile camps before being able to go further to the real enemy.
3. Not sure why you've removed the Quest Log, Menu and Log titles...
4. Spell Loss says it forces an enemy unit to drop an item. Not sure why the title says spell then.
5. Keg of Ale has no description.
6. Tome of Experience to be bought? That could be too much but maybe it helps against those huge neutrals later on?
7. Not all of the Tavern heroes are available. Save the map with the latest melee patch version (map options).
8. Reduce creep camping range. The Furbolgs in the midnorth attacked me after placing a building even though they were not in visible range. Not only that but many camps help each other which shouldn't happen.
9. Items don't have a description when hovering the mouse over them on the ground. It's either +number or nothing. Actually, they don't have a title/name. Some have though, not all. Furbolg summon item doesn't, some tomes don't. Scroll of Town Portal and Agile Network don't have any description. Or the Glyph of Fortification that drops from the big lizard: no title and no description...
10. So, trees are infinite? Guess that works badly for Night Elves somewhat.
11. Item drops seem random in that some heroes/players might get stronger than others.
12. Because creeps are so strong, it makes for a slow game where you have to wait and build your army and research upgrades...
13. Red Goblin Shop is different from the Blue one which means things aren't quite balanced between northern and southern players.
14. Even though the creeps are high level or strong, they don't give that much experience.
15. Reviving the huge lobster=instawin. At least make it temporary...
Overall, it doesn't make a good game and it doesn't really fit as good altered melee.
If the terrain is made by you, I suggest you make this into a normal melee instead.
I suggest you learn from these:
How to: Create a Full-working Custom Race
UB - Ultimate Battle v1.96 AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)
Awaiting Update.
=======================================
Always check/recheck the Map Submission Rules! (Map Submission Rules)
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts
If you want more reviews, come here:
The Grand Review Exchange!
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