- Joined
- Apr 9, 2008
- Messages
- 45
I am currently making a escape maker style map but i am having problems with the jumpers.
My trigger is based on this trigger.
The problem is it starts lagging like all hell has broken lose when i place more then 50(just some number i made up, but defiantly below 100) of these units.
This is the trigger that makes the unit "jump".
Any help is welcome
My trigger is based on this trigger.
The problem is it starts lagging like all hell has broken lose when i place more then 50(just some number i made up, but defiantly below 100) of these units.
This is the trigger that makes the unit "jump".
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Red jumper
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Events
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Conditions
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(Triggering unit) Equal to Escaper 0020 <gen>
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Actions
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Set Facing_Var = (Facing of (Triggering unit))
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Set Escaper = (Triggering unit)
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Unit - Add Crow Form to (Triggering unit)
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Unit - Remove Crow Form from (Triggering unit)
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Animation - Change (Triggering unit) flying height to 600.00 at 400.00
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Trigger - Turn on Untitled Trigger 002 Copy <gen>
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Wait 1.00 seconds
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Animation - Change (Triggering unit) flying height to 0.00 at 400.00
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Wait 1.00 seconds
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Trigger - Turn off Untitled Trigger 002 Copy <gen>
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test
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Events
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Conditions
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Actions
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Set Jumperunitgroup = (Units of type Jumper)
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Unit Group - Pick every unit in Jumperunitgroup and do (Actions)
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Loop - Actions
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Set Jumper = (Picked unit)
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Trigger - Add to Red jumper <gen> the event (Unit - A unit comes within 175.00 of (Picked unit))
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Custom script: call DestroyGroup( udg_Jumperunitgroup )
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Create stuff
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Events
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Unit - A unit Is issued an order targeting a point
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Conditions
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Actions
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-------- Jumper --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Acolyte 0000 <gen> is selected by (Owner of (Triggering unit))) Equal to True
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Then - Actions
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Unit - Create 1 Jumper for Player 1 (Red) at (Target point of issued order) facing Default building facing degrees
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Trigger - Run test <gen> (checking conditions)
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Else - Actions
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Any help is welcome
