When using this trigger jump works perfect with player 1 but when I play with other people it makes them jump on the spot untill they are killed.
-
Jump Activate
-

Events
-


Unit - A unit Begins channeling an ability
-
-

Conditions
-


(Ability being cast) Equal to Jump
-
-

Actions
-


Set Jumpto[(Player number of (Triggering player))] = (Target point of ability being cast)
-


Set Jumper[(Player number of (Triggering player))] = (Casting unit)
-


Trigger - Run Jump <gen> (ignoring conditions)
-
-
-
Jump Movement
-

Events
-


Time - Every 0.01 seconds of game time
-
-

Conditions
-

Actions
-


Unit - Move Jumper[(Player number of (Triggering player))] instantly to ((Position of Jumper[(Player number of (Triggering player))]) offset by 3.00 towards (Facing of Jumper[(Player number of (Triggering player))]) degrees), facing 0.00 degrees
-


Unit - Make Jumper[(Player number of (Triggering player))] face Jumpto[(Player number of (Triggering player))] over 0.01 seconds
-
-
-
Jump
-

Events
-

Conditions
-

Actions
-


Unit - Pause Jumper[(Player number of (Triggering player))]
-


Unit - Make Jumper[(Player number of (Triggering player))] face Jumpto[(Player number of (Triggering player))] over 0.01 seconds
-


Wait 0.01 seconds
-


Unit - Add Crow Form to Jumper[(Player number of (Triggering player))]
-


Unit - Turn collision for Jumper[(Player number of (Triggering player))] Off
-


Unit - Make Jumper[(Player number of (Triggering player))] Invulnerable
-


Animation - Change Jumper[(Player number of (Triggering player))] flying height to 300.00 at 900.00
-


Trigger - Turn on Jump Movement <gen>
-


Wait 0.20 seconds
-


Trigger - Turn off Jump Movement <gen>
-


Unit - Make Jumper[(Player number of (Triggering player))] face Jumpto[(Player number of (Triggering player))] over 0.01 seconds
-


Animation - Change Jumper[(Player number of (Triggering player))] flying height to 0.00 at 1500.00
-


Trigger - Turn on Jump Movement <gen>
-


Wait 0.10 seconds
-


Trigger - Turn off Jump Movement <gen>
-


Animation - Change Jumper[(Player number of (Triggering player))]'s animation speed to 100.00% of its original speed
-


Unit - Remove Crow Form from Jumper[(Player number of (Triggering player))]
-


Unit - Turn collision for Jumper[(Player number of (Triggering player))] On
-


Unit - Make Jumper[(Player number of (Triggering player))] Vulnerable
-


Unit - Unpause Jumper[(Player number of (Triggering player))]
-


Set Jumper[(Player number of (Triggering player))] = No unit
-


Custom script: call RemoveLocation( udg_Jumpto[GetPlayerId( GetEnumPlayer()) + 1] )
-
-









