- Joined
- Mar 10, 2008
- Messages
- 869
I have a jumper that makes units "jump" when they go near the unit: jumper.
If I do
Any ideas
If I do
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to (==) Jumper)) and do (Actions)
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Loop - Actions
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Trigger - Add to Jumper <gen> the event (Unit - A unit comes within 65.00 of (Picked unit))
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Any ideas