- Joined
- Jan 4, 2023
- Messages
- 11
Hello Hive Community,
I'm new to modeling, especially with Retera’s Model Studio. Currently, I'm working on a bunch of Troggs. As the basis for the models, I used the Draenei Guardian. Unfortunately, I’m confronted with some problems which I just couldn't solve.
1. Problem: Normal Map
You can see the first and major problem in the screenshots I took. The first screenshot depicts the model in Retera’s Model Studio, where it works fine. In the map editor and in-game, it looks glossy – particularly those textures I messed around with.
I guess it’s a problem with my normal map, which I had to change. I also suppose that it has something to do with the file, respectively the file size, as the models with a normal map in .tif format don't look as glossy as those with .dds format. On the other hand, pasting an existing normal map into the normal map file, saving it, and then using it as the normal map for the model didn't result in this glossy appearance.
While searching for the reason, I tested minor changes in the normal map of the human peasant. Essentially, I used the clone tool in GIMP and cloned the pixels to their original place – which should result in an identical looking peasant. While he looked fine in Retera’s Model Studio, he also looked glossy in-game.
2. Problem: Geoset Animation
And there is another problem with the Trogg model. It’s losing its hair and teeth, and in one case, even its nose in the other standing animations - sometimes from the beginning of the animation, sometimes while playing the animation. I tried changing the visibility within the GeosetAnim Code by setting the value from 0 to 1 for the animations in question. But somehow this didn't work. I only managed to make certain geosets disappear by setting them from 1 to 0 – but that’s not what I want.
Is anyone familiar with these problems? I would be very thankful for help as I've tried and tried and couldn't solve them myself.
Best regards,
Stonebreaker
I'm new to modeling, especially with Retera’s Model Studio. Currently, I'm working on a bunch of Troggs. As the basis for the models, I used the Draenei Guardian. Unfortunately, I’m confronted with some problems which I just couldn't solve.
1. Problem: Normal Map
You can see the first and major problem in the screenshots I took. The first screenshot depicts the model in Retera’s Model Studio, where it works fine. In the map editor and in-game, it looks glossy – particularly those textures I messed around with.
I guess it’s a problem with my normal map, which I had to change. I also suppose that it has something to do with the file, respectively the file size, as the models with a normal map in .tif format don't look as glossy as those with .dds format. On the other hand, pasting an existing normal map into the normal map file, saving it, and then using it as the normal map for the model didn't result in this glossy appearance.
While searching for the reason, I tested minor changes in the normal map of the human peasant. Essentially, I used the clone tool in GIMP and cloned the pixels to their original place – which should result in an identical looking peasant. While he looked fine in Retera’s Model Studio, he also looked glossy in-game.
2. Problem: Geoset Animation
And there is another problem with the Trogg model. It’s losing its hair and teeth, and in one case, even its nose in the other standing animations - sometimes from the beginning of the animation, sometimes while playing the animation. I tried changing the visibility within the GeosetAnim Code by setting the value from 0 to 1 for the animations in question. But somehow this didn't work. I only managed to make certain geosets disappear by setting them from 1 to 0 – but that’s not what I want.
Is anyone familiar with these problems? I would be very thankful for help as I've tried and tried and couldn't solve them myself.
Best regards,
Stonebreaker