Problem With Waygates Created by Trigger

Level 21
Joined
Mar 16, 2008
Messages
955
I'm having trouble debug problem with waygates created by trigger. They consistently stop working at 135 sec into the game and also at seemingly random times after that. I can't find any trigger that runs at 135. Or what could possibly be making them to stop work. They aren't being directly referenced by another trigger and I deleted all the variables and created new ones just to make sure. Not sure what could be causing this. Any suggestions?

Here's the trigger that creates the way gates. I don't think this is directly related to the bug. Like I said, the waygates work when created and some time after. But they seem to break at random times and also consistently at 135 sec into the game. But I can find any triggers that run at 135 sec.
  • Old God Rune Portals
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Level of Mark of C'thuun for (Constructed structure)) Equal to 1
          • (Level of Mark of Yogg for (Constructed structure)) Equal to 1
          • (Level of Mark of N'z for (Constructed structure)) Equal to 1
          • (Level of Mark of Melbu for (Constructed structure)) Equal to 1
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Mark of C'thuun for (Constructed structure)) Equal to 1
        • Then - Actions
          • Unit Group - Add (Constructed structure) to Rune_Portals_Unt_Grp[1]
          • Neutral Building - Set (Constructed structure) destination to old_god_entry_pt[1]
          • Neutral Building - Enable (Constructed structure)
          • Unit - Change ownership of (Constructed structure) to Neutral Passive and Retain color
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Mark of Yogg for (Constructed structure)) Equal to 1
        • Then - Actions
          • Unit Group - Add (Constructed structure) to Rune_Portals_Unt_Grp[2]
          • Neutral Building - Set (Constructed structure) destination to old_god_entry_pt[2]
          • Neutral Building - Enable (Constructed structure)
          • Unit - Change ownership of (Constructed structure) to Neutral Passive and Retain color
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Mark of N'z for (Constructed structure)) Equal to 1
        • Then - Actions
          • Unit Group - Add (Constructed structure) to Rune_Portals_Unt_Grp[3]
          • Neutral Building - Set (Constructed structure) destination to old_god_entry_pt[3]
          • Neutral Building - Enable (Constructed structure)
          • Unit - Change ownership of (Constructed structure) to Neutral Passive and Retain color
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Mark of Melbu for (Constructed structure)) Equal to 1
        • Then - Actions
          • Unit Group - Add (Constructed structure) to Rune_Portals_Unt_Grp[4]
          • Neutral Building - Set (Constructed structure) destination to old_god_entry_pt[4]
          • Neutral Building - Enable (Constructed structure)
          • Unit - Change ownership of (Constructed structure) to Neutral Passive and Retain color
        • Else - Actions
 
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