- Joined
- May 9, 2008
- Messages
- 1,446
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Incarcerous
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Incarcerous *
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Actions
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Set TriggeringUnit = (Triggering unit)
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Set Rope_Point = (Target point of ability being cast)
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Set TriggeringUnitLoc = (Position of TriggeringUnit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Ability being cast) for (Triggering unit)) Equal to 1
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Then - Actions
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Unit - Create 1 Esnare 1 for (Owner of (Triggering unit)) at Rope_Point facing TriggeringUnitLoc
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Set UnitVariable = (Last created unit)
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Sound - Set position of EnsnareTarget <gen> to Rope_Point with Z offset 0.00
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Trigger - Turn on Unit Group <gen>
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Wait 3.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Ability being cast) for (Triggering unit)) Equal to 2
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Then - Actions
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Unit - Create 1 Esnare 2 for (Owner of (Triggering unit)) at Rope_Point facing TriggeringUnitLoc
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Set UnitVariable = (Last created unit)
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Sound - Set position of EnsnareTarget <gen> to Rope_Point with Z offset 0.00
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Trigger - Turn on Unit Group <gen>
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Wait 4.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Ability being cast) for (Triggering unit)) Equal to 3
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Then - Actions
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Unit - Create 1 Esnare 3 for (Owner of (Triggering unit)) at Rope_Point facing TriggeringUnitLoc
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Set UnitVariable = (Last created unit)
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Sound - Set position of EnsnareTarget <gen> to Rope_Point with Z offset 0.00
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Trigger - Turn on Unit Group <gen>
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Wait 5.00 seconds
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Else - Actions
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Trigger - Turn off Unit Group <gen>
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Sound - Destroy EnsnareTarget <gen>
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Unit Group - Pick every unit in (Units within (100.00 + (100.00 x (Real((Level of (Ability being cast) for (Triggering unit)))))) of Rope_Point) and do (Actions)
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Loop - Actions
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Unit - Unpause (Picked unit)
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Unit - Kill UnitVariable
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Custom script: call RemoveLocation (udg_Rope_Point)
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Custom script: call RemoveLocation (udg_TriggeringUnitLoc)
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Edit: The only thing unit grope does is to hurt the targets...