- Joined
- Apr 5, 2013
- Messages
- 154
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Chaos Font
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Chaos Font
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Actions
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Set ChaosFontCaster = (Triggering unit)
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Sound - Play AncestralSpirit <gen> at 100.00% volume, located at (Position of ChaosFontCaster) with Z offset 0.00
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Sound - Play FireBallMissileLaunch1 <gen> at 100.00% volume, located at (Position of ChaosFontCaster) with Z offset 0.00
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Set ChaosFontLocation = (Target point of ability being cast)
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Set ChaosFontCasterLocation = (Position of (Triggering unit))
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Unit - Create 1 Flameroc for Neutral Passive at ((Position of ChaosFontCaster) offset by 25.00 towards (Facing of ChaosFontCaster) degrees) facing ChaosFontLocation
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Set ChaosFontBolt = (Last created unit)
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Trigger - Turn on Chaos Font Moving <gen>
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Wait ((Distance between ChaosFontCasterLocation and ChaosFontLocation) - 1998.00) seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(ChaosFontBolt is alive) Equal to True
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Then - Actions
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Unit - Kill ChaosFontBolt
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Special Effect - Create a special effect at (Position of ChaosFontBolt) using Abilities\Spells\Items\AIam\AIamTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Trigger - Turn off Chaos Font Damage <gen>
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Trigger - Turn off Chaos Font Moving <gen>
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Else - Actions
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