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Problem with omnilight

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Sep 4, 2007
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I've made some omnilight effects attached to some models for me map and it looks great!

except that a few seconds after mapstart, the glowing effect disapairs. this happens to the wc3 models that have omnilight aswell!

the only omnilight effects that remain are the ones that have no no models, only the "omnilight". =(

how do i fix that?
 
You obviously set a high radius of the omnilight, that affects other light sources in the map. Try reducing it.

Edit: Omnilight is some light with specific light source and location. It works in modelling as if we are speaking of a light bulb in real life. The bulb being the source of the light and the point it enlightens being the target point. It's not generic however, like some candle for example with illuminates smoothly nearby objects.
 
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