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omni glow remaining after light source death

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I have edited some models (attached below) to have omnilights, and have made them destructibles in my map so that you can 'put them out'- but in the editor and in-game, the glow remains when they are 'killed' and no longer have the fire. How do I make it so that when they are dead, there is no longer a glow?
 

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  • FirepotColored.mdx
    FirepotColored.mdx
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  • FirePitPigLight5.mdx
    FirePitPigLight5.mdx
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  • FirePitLight6.mdx
    FirePitLight6.mdx
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  • lightissueexample.png
    lightissueexample.png
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you didn't determine omnilight visibility, you made them child bones of fire emitter instead
the brazier one also has two omnilights for some reason, you should probably pick one you like the most and delete the other one
 

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In the models you attached, they seem to have a light emitter node that has the visibility not animated, which means that even when the death animation runs, the particle emitters of the fire are killed, but the light emitter is not hidden. You can change this by simply editing the light emitter and make its visibility animated.
 
you didn't determine omnilight visibility, you made them child bones of fire emitter instead
the brazier one also has two omnilights for some reason, you should probably pick one you like the most and delete the other one
Is this better? (Screenshot) Testing yours now.

I did what Remixer suggested and it didn't change anything, I'm guessing cos the node order was wrong?
 

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  • Screenshot (18101).png
    Screenshot (18101).png
    187.9 KB · Views: 48
Is this better? (Screenshot) Testing yours now.

I did what Remixer suggested and it didn't change anything, I'm guessing cos the node order was wrong?
the ones i uploaded have working visibility, but you might want to delete one of omnilights from brazier, i think two is overkill
you double click the omnilight and in the bottom left there's visibility
the node order matters if parent is moved/rotated/scaled, it's just that i don't think that i've ever seen stuff that's not bone or helper as parents, it's weird
 
the ones i uploaded have working visibility, but you might want to delete one of omnilights from brazier, i think two is overkill
you double click the omnilight and in the bottom left there's visibility
the node order matters if parent is moved/rotated/scaled, it's just that i don't think that i've ever seen stuff that's not bone or helper as parents, it's weird
I've pretty much only done small edits like these to models. And thank you for your edited models, they work great, but when I tried to replicate them, when I save and open the model in the editor the visibility box is unchecked, despite me checking and saving it. In world editor the glow persists when it's dead.

As for the double lights on the brazier, I think that was from an earlier draft of the map where I wanted them to have some mystical light when off but not as much as when they were on.

Thank you Remixer for your advice.

EDIT: I figured out what the difference is, it's this. What is this line (highlighted) and why did yours have that and mine didn't?
 

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  • Screenshot (18102).png
    Screenshot (18102).png
    149.8 KB · Views: 49
EDIT: I figured out what the difference is, it's this. What is this line (highlighted) and why did yours have that and mine didn't?
1333: 0
1333 is the start of death animation, 0 means visibility is off

top line is 0 (stand): 1 (on)

but when I tried to replicate them, when I save and open the model in the editor the visibility box is unchecked, despite me checking and saving it
if that happens you might try converting to mdl and editing it as text file and then converting it back to mdx
or simply learn to use rms instead
 
1333: 0
1333 is the start of death animation, 0 means visibility is off

top line is 0 (stand): 1 (on)


if that happens you might try converting to mdl and editing it as text file and then converting it back to mdx
or simply learn to use rms instead
I see, and you get those numbers by double clicking on the names in the sequence manager!

Thank you, I understand better now.
 

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  • Screenshot (18103).png
    Screenshot (18103).png
    74.5 KB · Views: 42
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