- Joined
- Aug 1, 2007
- Messages
- 535
While making a map that really leans on the lighting in wc3 I have noticed that the firepot doodad from sunken ruins does not display its omnilight like the torch does. What is up with that? Somehow I have gotten two of the firepots to show their awesome animated omnilight in the editor, but they still don't work ingame.
Anyone know the root of this problem?
Nvm, I opened it in magos editor and found it has issues with its "Visibilty" on the Omni node. I added a bit of animation and it works great, just a bit fast... I will mess with it.
Anyone know the root of this problem?
Nvm, I opened it in magos editor and found it has issues with its "Visibilty" on the Omni node. I added a bit of animation and it works great, just a bit fast... I will mess with it.