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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Prisonbreak 2 v0.4

Submitted by Nudl9
This bundle is marked as approved. It works and satisfies the submission rules.

Prisonbreak 2



Map Type: Mini-game
Estimated Gametime: 15-30 Minutes
Suggested Players: 6-12 Players



New Features:

  • New Classes
  • More Items
  • New Branching Levels
  • Variable Guard Placement
  • Unreal Spree Sounds
  • Better Balance
  • Silly Things
  • Secrets
  • Fun
  • More Fun


Description:

Inspired by the TVshow Prison Break and Ninjas vs Samurai, this is an assymmetrical mini-game which can last up to 30 minutes. The point of the game is to escape prison or shoot down the escapers as a guard. Your hero can only take one hit from hand combat or bullets from guards. The game progresses as escapers unlock doors and reach checkpoints. For every checkpoint the escapers gain additional time which can be used to escape. If the timer runs out, the escapers can be killed, but won't respawn. So escapers can still complete the game when the timer runs out, if they manage to survive. The map is easy to pick up and learn, but hard to master. Escapers are somewhat more difficult than guards for first time players.


Escapers:

The guards may have guns, but that doesn't mean escapers can't put up a fight. The inmates are experts at hand to hand combat and one hit will kill a guard. Using simple movement maneuvers the escapers can dodge bullets and close in. They also have a wide array of abilities and items to aid them. Each escaper has a various set of abilities. There a three different classes: Strong, Sneaky and Smart Escaper.


Guards:

The guards are equipped with guns and can shoot the escapers. They will generally want to distance themselves from the target and play it safe. Often hugging to barricades to fall back on. The guards play the more defensive role in the game, as they must set up lines of defense or set up traps. Their objective is to stall the time for the safezones to go down. So that escapers can be killed permanently. The best strategy is often to guard keypoints. The guards can pick between three classes: Grenadier, Hunter and Engineer.



Discord

Prisonbreak Discord (Generally a discord for my maps)
Join our community to find players and arrange games.


Screenshots:
Click to view


Hero Selection
[​IMG]

Meeting Room
[​IMG]

Guard and Doggie
[​IMG]

Sewer Level
[​IMG]

Forest Level
[​IMG]

Medical Bay
[​IMG]

Minecarts
[​IMG]

The Courtyard
[​IMG]

Sniper Towers
[​IMG]

Helicopters
[​IMG]

The Tunnels Level
[​IMG]

Final Exit
[​IMG]



Credits:
Click to view

Afronight_76: Television
Amigurumi: Evil Toilet + SpinningKnife
Antihero: RiflemanElite Skin
Bisnar13: Bed
Blizzard: Blizzard Icons + Nuclear Launch Detected
Blood Raven: Toilet Paper
Cavman: Rat Ogre
ChevronSeven: AncestralGuardianMissileBlue
Crazyrussian: Detonate Icon
Darkdeathknight: Camera Icon
Deolrin: Crate
D.O.G: Cheese + Banana
Domokun: Sentry Gun
EdwardSwolenToe: orb03
Epsilon: PulseBuff2 + Container + HighspeedProjectile
Gamegear: Rifleman Scope
General Frank: Rolling Barrel + Bear Trap
Goldwolf: Shelf
Grendel: Engineer
HerrDave: Spruce Tree
InfernalTater: Villager Top/Bottom Half
KC: Villager in robe
Kofi_Banan: Train+Wagon
Lord-T-Rex: Mine
Mc!: Goblin Remote Airplane
Muoteck: Nuclear Icon
Mythic: BananaMissile
PrinceOfFame: Molotov Coctail
Rising_Dusk: Knockback System
Sephiroth_VII: Straight Track
Splatt: Bomb
Solu9: Falchion Icon
Solus: Wooden Mug
SuPa- : Simple Club
Teaspoon: Fence + Wire + Spotlight
The6thMessenger: Nuclear Strike Spell
Turiel: Rifleman Elite + Brahn Bronzebeard
Unreal Tournament: Spree Sounds
Villager: Villager


Changelog:
Click to view

v0.2
New Class: Mental Escaper
New Class: Sniper

Map Terrain Changes:
-New unit placements
-New destructable: crate

Level: Office: door security only opens the left door now
Level: Office: narrowed down the left hallway
Level: Tunnels: has been shortened greatly and visually updated
Level: Forest: has gotten trench points around the train
Level: Sewers: has less entrances to the waterway

Hero Pick: Visually updated

Strong Escaper: Visually updated
Strong Escaper: Fixed a bug where Focus Power didnt work
Sneaky Escaper: Visually updated
Mental Escaper: Mind Tap is active ability now
Mental Escaper: Fixed bug that caused desync

Hunter: Visually updated
Hunter: Has Stab instead of Radar
Engineer: Visually updated

Items: Net works differently
Items: Removed Nuclear Console
Items: Needle is now Knife
Items: Increased the price on Land Mine
Items: Lowered the price of turret
Items: Increased the price and limit of Helicopter



Keywords:
prisonbreak, prison break, criminals, criminal, inmate, escape, escaper, escapers, guards, guard, defend, defence, assault, shooter, fps, ninja samura
Contents

Prisonbreak 2 v0.4 (Map)

  1. Rapid

    Rapid

    Joined:
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    The game is pretty good. Maybe making more challenge? The 3 one is pretty easy to me.
     
    Last edited: Sep 6, 2013
  2. WaterKnight

    WaterKnight

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    On garena, a version V4.3 Last circulates by the author name Jokar111.

    Credits are given to Solu9, SAO.MIdoRas, Ladrot and Dontcryman.
     
  3. Nudl9

    Nudl9

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    If people desperately want an edit done by themselves i see no reason not to let them do it.
     
  4. WaterKnight

    WaterKnight

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    Only in this case, the editor removed your name.

    Just wanted to let you know.
     
  5. xXxMKDxXx

    xXxMKDxXx

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    I have Jokar111 as friend :D
    and DCM's account has been hacked ..

    Anyway What's the point of this, sharing in here? (no offense just asking) :D
     
  6. Unseen110

    Unseen110

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    Hi ive been playing Prisonbreak 2 recently and there's been some bugs:
    - sometimes we get a horrible fps drop which can vary in intensity and lasts until the end of the game.
    - an escaper used soulstone on me while i was a guard, it worked but I never respawned again after dying (not even in next zone), but he kept respawning normally

    those 2 bugs above happened in v.01, I haven't played v.02 much yet so idk about it

    - in v.02 a sniper guard couldnt shoot. Bullet trail effects just appeared and stayed at where he was standing. Other sniper players could shoot normally.
     
  7. Nudl9

    Nudl9

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    I'm already aware of all of those bugs, i'll see if i can fix them.
    Soulstone has been removed since v0.2b for balance issues.
     
  8. Velrog

    Velrog

    Joined:
    Feb 16, 2011
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    So I played the map, tested in single and in multiplayer. I gotta say the idea is amazing but the game seems a little short. You could add 2 more targets to reach or expand the ones already existing. But so far I haven't noticed bugs or glitches... To me it seems the map is working pretty good, except that it's pretty short and has little choice of classes and items. But the map is deffinetely worth playing - I enjoyed several games in a row with friends! :D Can't wait for the next update.
     
  9. Nudl9

    Nudl9

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    I don't have any plans expanding the map for now.
    I think 6 levels are enough honestly and they offer a great deal of variety.
    The unit placement also changes every time you play the game to mix things up.
    I would add more items if i could come up with any that would benefit the gameplay, i just don't want to include items that barely get any use.
    So if you have any ideas, by all means throw them at me.
    As for classes, there will only be 4 for now.
    Unless i can come up with a new hero that fits my criteria of fun, balance and synergy i don't want to make any new ones.
    For v0.3 i will rework strong escaper, sniper and engineer.
     
  10. Lazers

    Lazers

    Joined:
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    is it intended for a mental prisoner to be able to mind control a nuke onto guards

    like you're basically better off not having a sniper on your team if that huge "fuck you" is going to be there

    also the helicopter bomb thing doesn't seem to work half the time
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    Played it in two and got a Defeat message in the third section (with the railroad). The Guards were supposedly two AI players.
     
  12. Nudl9

    Nudl9

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    Yes.

    It's happening because of a lazy solution that i went it. When you fire the bombs, they won't go off because target area is unpathable, which also means they're unlikely to kill anyone.
     
  13. EndOfWorld

    EndOfWorld

    Joined:
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    The game gets quite laggy in the end because it has many memory leaks, you should remove those. I see the game is being played recently
     
  14. Sirmarkis29

    Sirmarkis29

    Joined:
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    This game need to implement more areas and extra to no repeat just the same area over and over,still is amazing map and just so fun to play!
    Keep update some day to improve new things, and balanced others.Have a good day sir 5/5 rating :)
     
  15. xXxMKDxXx

    xXxMKDxXx

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    "Safeguard Timer" Disappears for the entire game if once run out of time
     
  16. Clanzion

    Clanzion

    Joined:
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    Interesting, a update to an ancient map after all these years. Surprised to find out who the author of this classic.
     
  17. Nudl9

    Nudl9

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    Found some bugs that i'd like to iron out.
    I might do a small update to add some new content, but no promises.
     
  18. Ether

    Ether

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    Should it be escapee and not escaper?
     
  19. Nudl9

    Nudl9

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    I think you're right.
    I'm surprised no one has told me about this before.
     
  20. dambeaver

    dambeaver

    Joined:
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    Played this tonight, was a blast.