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Prisonbreak 2 v0.4

Submitted by Nudl9
This bundle is marked as approved. It works and satisfies the submission rules.

Prisonbreak 2



Map Type: Mini-game
Estimated Gametime: 15-30 Minutes
Suggested Players: 6-12 Players



New Features:

  • New Classes
  • More Items
  • New Branching Levels
  • Variable Guard Placement
  • Unreal Spree Sounds
  • Better Balance
  • Silly Things
  • Secrets
  • Fun
  • More Fun


Description:

Inspired by the TVshow Prison Break and Ninjas vs Samurai, this is an assymmetrical mini-game which can last up to 30 minutes. The point of the game is to escape prison or shoot down the escapers as a guard. Your hero can only take one hit from hand combat or bullets from guards. The game progresses as escapers unlock doors and reach checkpoints. For every checkpoint the escapers gain additional time which can be used to escape. If the timer runs out, the escapers can be killed, but won't respawn. So escapers can still complete the game when the timer runs out, if they manage to survive. The map is easy to pick up and learn, but hard to master. Escapers are somewhat more difficult than guards for first time players.


Escapers:

The guards may have guns, but that doesn't mean escapers can't put up a fight. The inmates are experts at hand to hand combat and one hit will kill a guard. Using simple movement maneuvers the escapers can dodge bullets and close in. They also have a wide array of abilities and items to aid them. Each escaper has a various set of abilities. There a three different classes: Strong, Sneaky and Smart Escaper.


Guards:

The guards are equipped with guns and can shoot the escapers. They will generally want to distance themselves from the target and play it safe. Often hugging to barricades to fall back on. The guards play the more defensive role in the game, as they must set up lines of defense or set up traps. Their objective is to stall the time for the safezones to go down. So that escapers can be killed permanently. The best strategy is often to guard keypoints. The guards can pick between three classes: Grenadier, Hunter and Engineer.



Discord

Prisonbreak Discord (Generally a discord for my maps)
Join our community to find players and arrange games.


Screenshots:
Click to view


Hero Selection
[​IMG]

Meeting Room
[​IMG]

Guard and Doggie
[​IMG]

Sewer Level
[​IMG]

Forest Level
[​IMG]

Medical Bay
[​IMG]

Minecarts
[​IMG]

The Courtyard
[​IMG]

Sniper Towers
[​IMG]

Helicopters
[​IMG]

The Tunnels Level
[​IMG]

Final Exit
[​IMG]



Credits:
Click to view

Afronight_76: Television
Amigurumi: Evil Toilet + SpinningKnife
Antihero: RiflemanElite Skin
Bisnar13: Bed
Blizzard: Blizzard Icons + Nuclear Launch Detected
Blood Raven: Toilet Paper
Cavman: Rat Ogre
ChevronSeven: AncestralGuardianMissileBlue
Crazyrussian: Detonate Icon
Darkdeathknight: Camera Icon
Deolrin: Crate
D.O.G: Cheese + Banana
Domokun: Sentry Gun
EdwardSwolenToe: orb03
Epsilon: PulseBuff2 + Container + HighspeedProjectile
Gamegear: Rifleman Scope
General Frank: Rolling Barrel + Bear Trap
Goldwolf: Shelf
Grendel: Engineer
HerrDave: Spruce Tree
InfernalTater: Villager Top/Bottom Half
KC: Villager in robe
Kofi_Banan: Train+Wagon
Lord-T-Rex: Mine
Mc!: Goblin Remote Airplane
Muoteck: Nuclear Icon
Mythic: BananaMissile
PrinceOfFame: Molotov Coctail
Rising_Dusk: Knockback System
Sephiroth_VII: Straight Track
Splatt: Bomb
Solu9: Falchion Icon
Solus: Wooden Mug
SuPa- : Simple Club
Teaspoon: Fence + Wire + Spotlight
The6thMessenger: Nuclear Strike Spell
Turiel: Rifleman Elite + Brahn Bronzebeard
Unreal Tournament: Spree Sounds
Villager: Villager


Changelog:
Click to view

v0.2
New Class: Mental Escaper
New Class: Sniper

Map Terrain Changes:
-New unit placements
-New destructable: crate

Level: Office: door security only opens the left door now
Level: Office: narrowed down the left hallway
Level: Tunnels: has been shortened greatly and visually updated
Level: Forest: has gotten trench points around the train
Level: Sewers: has less entrances to the waterway

Hero Pick: Visually updated

Strong Escaper: Visually updated
Strong Escaper: Fixed a bug where Focus Power didnt work
Sneaky Escaper: Visually updated
Mental Escaper: Mind Tap is active ability now
Mental Escaper: Fixed bug that caused desync

Hunter: Visually updated
Hunter: Has Stab instead of Radar
Engineer: Visually updated

Items: Net works differently
Items: Removed Nuclear Console
Items: Needle is now Knife
Items: Increased the price on Land Mine
Items: Lowered the price of turret
Items: Increased the price and limit of Helicopter



Keywords:
prisonbreak, prison break, criminals, criminal, inmate, escape, escaper, escapers, guards, guard, defend, defence, assault, shooter, fps, ninja samura
Contents

Prisonbreak 2 v0.4 (Map)

  1. Doctor-Pepper

    Doctor-Pepper

    Joined:
    Aug 25, 2004
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    The map is ok, but it steel seems very limited. Make more Items, Units, Abilitites, options, miniquests, secret weapons, rooms etc etc
     
  2. ViralHatred

    ViralHatred

    Joined:
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    Fun, but quite difficult. Make the guards use the marine model, and make it so that when you get to the armoury that you get a gun.
     
  3. Nudl9

    Nudl9

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    Nah i like the rifleman models better, besides marines models wouldnt fit in!
    I've also thought about adding weapons, but you wont probably see that yet!
     
  4. Fraxxter

    Fraxxter

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    oh cool you did the remake!
     
  5. Nudl9

    Nudl9

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    Its not the remake, its an update.
    Im still considering the remake.
     
  6. Ultimate_MapCreator

    Ultimate_MapCreator

    Joined:
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    Finally an update! Great map! :D
    Just needs some more depth for the experienced players...
    And guards have become imba... There are levels where there are just too many chokepoints... And escapers have no way of killing barricades from a long range...
     
    Last edited: Oct 25, 2009
  7. CBX Entertainment

    CBX Entertainment

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    noodle, noodle, noodle.. (repeat)
     
  8. Ultimate_MapCreator

    Ultimate_MapCreator

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    Mines are imba at certain points where there's only one entrance... The only one I can think of is the 1st level the lever and exit and 2nd level just the exit. The only way to defuse them is to have a smart escaper defuse them... But that takes 3-4 sec casting time and then you have to wait 60 sec to defuse the next one...

    EDIT: New version!
    You do know you have to improve description now, right? :)
     
    Last edited: Jan 30, 2010
  9. Vengeancekael

    Vengeancekael

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    Oh yeah, i remember playing this on battle.net, too hard:D But it was fun^^ +rep
     
  10. Tleno

    Tleno

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    Nudl9, I'm not sure but it looks like smart prisioneer's operate device ability is not working... or at least it is not understandable what you should use it on...
     
  11. supertoinkz

    supertoinkz

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    ai please D:
     
  12. Tleno

    Tleno

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    Actually I would really like that too!
     
  13. Wanarax

    Wanarax

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    good map Really liked it :)
     
  14. FriendlyHost

    FriendlyHost

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    Awesome map! Tried it and loved it. Great gameplay too. 4/5
     
  15. copsychus

    copsychus

    Joined:
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    Can u rework this prisonbreak?

    I think 3.7 is more fun than 3.9c.

    Example , 3.9c police got many heavy guard and their side got a small time in order to escape and i think you should be added more sound like killing spree same as version 3.7
     
  16. Nudl9

    Nudl9

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    I have pretty much discontinued this map, there will not be any more versions of it. However i would gladly deliver over the map over to anyone interested in continuing on it.
     
  17. Tleno

    Tleno

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    Or you could just unprotect it, allowing everyone to check out your trrigers. I mean it's not like this map will get stolen like Loap...
     
  18. Assassine

    Assassine

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    Im thinking about giving this a remake go on ScII...if nudl approves of course.
     
  19. Nudl9

    Nudl9

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    Go ahead.