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War Crafts v0.4

War Crafts is a tug-o-war type of map where you spawn AI controlled units from a main Hall, by using abilities. Each faction will get higher tiers every few minutes where new and stronger units are unlocked.
For now it is only single-player.

War Crafts can also be seen as a battle simulator made for fun, relaxation and epicness!
It is best experienced if you need to relax for a little bit or if you want to see some factions of the warcraft universe fight against each other.

Games are on average 15-20 minutes long.

Current Player Factions:
  • Blackrock Clan
  • Warsong Clan
  • Ironforge Dwarves (needs rework)
  • Blood Elves & Naga
  • Undead Scourge
  • Draenei (Broken/Lost Ones)
  • Corrupted Ancients
  • Alliance of Lordaeron (needs rework)

Current Enemy Factions:
  • Undead Scourge
  • Night Elves
  • Burning Legion (Balnazzar)
  • Burning Legion (Archimonde)
  • Alliance Forces (Garithos)
  • Orcish Horde
  • Fel Horde (Magtheridon)
  • Blood Elves & Naga
  • Old Horde
  • Forsaken

Resources used from:
General Frank, Tranquil, IamMclovin, Murcologist, Stefan.K, AltruisticAlduin, Blizzard Entertainment
Link to resources: Resources

Blood Elves And Naga are now fully playable
Changed gameplay quite a bit, should be more fun now with more cool stuff for the player. Also, countless of balance changes to the units themselves (not the spells to summon them). Added Undead and Draenei faction for the player.
Added 3 more enemies to fight: The Alliance ---> Lord Garithos, Orcish Horde ---> Thrall, alongside Samuro, Cairne and Drek'thar and Fel Horde ---> Magtheridon, alongside Rend and Maim Blackhand and a vast army of fel orcs and demons.
Alliance of Lordaeron faction added for the player and Blood Elves & Naga faction added for the enemy.
The Warsong Clan faction has been reworked. Blackrock Clan faction has been slightly changed here and there. Blood Elves & Naga player faction has been nerfed a bit.
Enemy factions have also been changed a bit, especially how the heroes work. Now most heroes will only appear 3 times, the 2nd and 3rd being a lot stronger than the 1st.
Cenarius for example will keep respawning indefinitely and Archimonde will not respawn at all.
A lot more unit balance changes (like a lot). Most notably the Doom Guards: they now have 1600 hp (up from 1350), 6 armor (up from 3), no longer have resistant skin so they can be targeted by A LOT more spells, but have 50% spell damage reduction and take 6 less damage from each enemy attack. Increased the damage of their abilities and reduced their mana cost.
From this patch onward I will make it so there are less total units on the battlefield, from both sides.
New Player faction: Corrupted Ancients.
New Enemy factions: Old Horde and Forsaken.
Player Undead Faction got reworked, but more updates to it will come in the future.
Currently the Ironforge Dwarves and Alliance of Lordaeron have NOT been reworked, I plan to rework them next.
Alliance (Garithos) enemy faction also received some changes, but more will come to it in the future.
Also a lot of balance changes to many different units and abilities of units.

PS: deputyMajor is me. I created that account like a month ago (for funny reasons, this map uses this author instead of my real nickname 'raypack' but I will maybe use it for future maps as well).
Contents

War Crafts 0.4 (Map)

Reviews
deepstrasz
Seems like a nice map generally. Not sure about the balance though. For instance, the Draenei seem to be quickly overwhelmed by Magtheridon's forces, not only because of Chaos attack type but also because of stronger units in general. Same with Undead...
I think the idea of reducing unit is something that needs to be addressed as urgent for this map, especially the Alliance of Lordaeron faction. That, OR at the very least, distribute the units to more player, especially with 24 players from newer patches, will really help alleviate the unit movement becoming very choppy and frustrating to deal with.
 
Level 28
Joined
Dec 3, 2020
Messages
992
I think the idea of reducing unit is something that needs to be addressed as urgent for this map, especially the Alliance of Lordaeron faction. That, OR at the very least, distribute the units to more player, especially with 24 players from newer patches, will really help alleviate the unit movement becoming very choppy and frustrating to deal with.
Yes, I am already doing that sir!
I am distributing the units amongst more players and also reducing the amount of units. I am currently updating the map and play-testing it with the reduced units and I think that I will reduce them even more!

I think I will take a step back with the Alliance of Lordaeron and do it like the other factions or at least change them in some way.
I've already begun splitting the units into more factions. So far the Blackrock Clan and Warsong Clan have been changed for the player (warsong clan also received a rework) and for the enemy:
Undead Scourge, both Burning Legions, Cenarius and Blood Elves & Naga.

Heroes for the player are also being changed, in the way they function. So far only the heroes for Blackrock and Warsong clans have been changed.

I will notify you when all of the factions have been fixed @Daffa !

Thanks for the feedback!
 
Level 28
Joined
Dec 3, 2020
Messages
992
New update:
  • A lot of balance changes
  • Heroes automatically spawn for the player and level up (not all of them) if they are alive when you upgrade into a new tier, instead of being killed and respawned
  • Made it so there are (slightly) less units on the battlefield and spread them by making them owned by many different players. The biggest example is that now each unit costs more mana to spawn.
  • Units now have fixed mana cost, although there are some exceptions. Example: a grunt costs 5 mana, but if it's a tier 3, or 4, or 5 spell that spawns like 5 different unit types and ends up costing 72 mana, it will cost 70 mana or 75, depending on how strong the faction is.

Things I would like to do in future updates is to slightly change up how some spellcasters work (not vastly, just a little) and make specific factions events.
Nothing groundbreaking but it would be fun in my opinion.

PS: I actually made the changes on my computer quite many months ago but I didn't decide to upload it because I never managed to update every single faction, but most of them got updated.
This map is in no way abandoned but I just don't have time to work on it currently but I think the update is still nice.
 
Level 9
Joined
Dec 1, 2021
Messages
89
-Sadly, the Night Elf faction still not playable, their factions still buggy, cannot do much against enemy attack.
-Not all faction already updated with the new hero mechanism.
-The "next faction dialog" show again on new version.
-had you investigated the Undead vs Undead faction?.
 
Level 2
Joined
Aug 27, 2024
Messages
2
Do not worry, I'm cooking something up ;)

A very good update! But there are a couple of things you can look at..

Old Horde (enemy): I would have tightly fortified the base with orc lairs and guard squads. Since we have entire clans here, it would be cool to break through their strong defenses, it will give the spectacle of battles. Also, from the balance side, they don't have a problem, their main combat unit is a wolf rider, but his attack is a siege one that can't do damage so well and kill the enemy quickly, as a result of which the horde has no damage from the main unit. You can change their damage to normal so that they can fight on equal terms with the infantry.

Battlefield: It would be very good if, when choosing a faction on the battlefield, the area of the base changed according to the mood of the faction. It would look very beautiful and aesthetically pleasing, emphasizing the scope of the war. It would also be interesting to make each faction have its own "base features", for example, peasants will run out of their houses and fight.


Music: Since we have such a melancholic map, the battle tracks would look very good for such a battle, or the tracks are calmer so that the ears do not wilt.

Of course, I wanted a lot of things, but as for me, these elements are very necessary and will significantly improve the map..

 
Level 9
Joined
Dec 1, 2021
Messages
89
Corrupted Ancients
faction feels fresh for now, just their strength unbalance since their main power wait too long till second hero spawned. Before that tier their faction literally crushed to pieces fight other faction, their army pack too much lv 1 army, on upgraded tier, tier 1 still massive, and Xavius army pack is packed with lv 1 too. this army is same lv as zombies where that become a weakness of this faction for early phase. This faction power took too long to defend until second hero spawned. But after that tier, this faction is strong enough. Xavius is treated as Demi heroes? i thought if he is hero why there is no hero glow circle on him.

Undead (Player)
You start like added skeleton to army pack, a nice rework i can say, just little sad not seeing Araj anymore. I prefer if you add description that when player up their to tier that Frost Wyrm, you add description that there is third hero spawned. Skeletal Mages is nice, still connected to Undead Faction, i notice that you adjust pack that spawn 3 Abominations and Ghouls, which next tier that still spawn 3 Abominations. on older version it reduced to 2 Abominations.

Forsaken
This faction seems lack of fight power, since i can stand it against Corrupted Ancients which when i play Corrupted Ancients, that faction almost lose against any enemy main faction.

Old Horde
No heroes on enemy side? just a pack of clan swarm?. There is no pressure on this faction, need more improvement.

Garithos Forces
Not much different I guess, but that new Pyromancer unit surely crush our swarmling weak unit especially summoned and lv 1 unit, their AOE is strong.

Did the Night Elf become unhold for now? i thought Night Elf would done by fixing their bugs, but rather the Corrupted Ancients that show up. Always waiting for a new improvement :grin: .
 
Level 9
Joined
Dec 1, 2021
Messages
89
Corrupted Ancients
After a lot of trying, finally got the strategy that bring this faction to the top. I managed to beat all enemy faction with current version.
-Xavius could be raised with Animate Dead of Satyr Hellcaller. This work on Xavius on all level. Did he used to be can raised?. He Super strong with a lot hp and mp at last tier, and can be raised to takes a lot amount of damage.
-I rarely get this condition after a lot try, Tichondrius after upgraded to greater one, he seems not respawable, I wait for so long that he could help the battle but only Xavius that respwaned. When Tichondrius already upgraded, this condition often player got win condition.
-The range that Xavius upgrade on each tier seems not balanced, since only the last tier that give a huge upgrade on his hp and mp.

Undead (Player)
Current condition only Arthas that managed to lv 10, other can't.

At Undead vs Undead, enemy Arthas show up late, enemy Kel'Thuzad show up first. I not sure if using another faction that fight enemy Undead but isn't it sequence Arthas first that showed up then Kel'Thuzad?.
 
Level 30
Joined
Jun 11, 2017
Messages
1,001
Hey @raypack!

I played this map for my humble showcase and a little after. It's a funny tug-of-war map, and I can say that it is a coincidence - firstly I pushed my enemy, then my enemy nearly destroyed me, then counteroffensive and I'm victorious.
Why coincidence? I experienced the same pattern in two games in a row.


I featured it in my showcase video, is there no hidden factors to ensure balance, huh?

Anyway, I liked it and recommend to anyone, who want to relax and chill, while your minions destroy each other in customizable 1vs1 battle.
 
Level 9
Joined
Dec 1, 2021
Messages
89
Hey @raypack!

I played this map for my humble showcase and a little after. It's a funny tug-of-war map, and I can say that it is a coincidence - firstly I pushed my enemy, then my enemy nearly destroyed me, then counteroffensive and I'm victorious.
Why coincidence? I experienced the same pattern in two games in a row.


I featured it in my showcase video, is there no hidden factors to ensure balance, huh?

Anyway, I liked it and recommend to anyone, who want to relax and chill, while your minions destroy each other in customizable 1vs1 battle.
There is a strategy in this map, there is a reason why there are a tower on that position and pushing is not always the best approach, wait for the proper timing. Unfortunately it's mainly a single push game, if your wave winning on mid or late game you guaranteed to win the battle, there is some exception, if you battle against enemy faction that have big game changer like Burning Legion Archimonde faction, but it nearly takes too long for that late game changer to come to the battle and it same as for our faction too. No matter how strong the game changer they can't push back the wave alone.
This map still fun though, it will be good if there are more of option for both player and enemy AI since there are many kind of clash that can entertain player.


More notes:
Corrupted Ancients
  • Corrupted Ancients Protectors tower have a friendly fire against other Protectors? not only enemy crushing but the Protectors are destroying each other.
  • Corrupted Ancients Protectors that uproot have a big collision. Mostly they will body block against any unit behind them since the lane of unit movement seems mainly on two fixed line movement on top and bottom, making thinking twice to spawn them that they delay the reinforcement on main wave.
  • Sadly Tichondrius on greater one didn't respawn and there is no periodically Satyr Hellcaller even on last tier.
  • There is a disadvantage when Infernal raining from sky, that Tichondrius sometimes only walk toward until the place where the Infernal fall while ignoring all enemy that attack and surround him, then he cast summon Infernal first, only then he start attacking enemy. The mechanism is same for Doom Guard that appear randomly on battlefield that must cast Rain of Fire first on the place of Infernal fell.
  • The skeleton pack that cast Searing Arrow and Cold Arrow seems no improvement with only addition of 1 Giant Skeleton Warrior. I feel that the Burning Archer and Skeletal Marksmen are on the same level.
 
Last edited:
Level 34
Joined
May 14, 2021
Messages
1,606
bro i download it but i can't play howwww i watch @Daffa when he play xd
Yeah, do what raypack said.

Download game version 1.29 or higher. You can have a multiple installations, even with the latest patch you installed through Battle.net app (buying Reforged isn't necessary), but put them in a different folder.

Then place your downloaded map in "C:\Users\[yourname]\Documents\Warcraft III\Maps".
 
Level 28
Joined
Dec 3, 2020
Messages
992

Get the 1.29.2 version through here, don't update any patches. Download it in a different/new folder, for example in D disc, not Documents.
After that simply drag and drop the map into the Maps folder.
 
Level 34
Joined
May 14, 2021
Messages
1,606
how to download it i have crack one @raypack
guys i try to download patchs but nothing happned xd @raypack @Ravager16829
Don't double-posts. Also, Hive doesn't support any kind of piracy. Warcraft III is NOT free. You'll still need a legitimate CD Key.
Just follow what raypack said. You can also get any versions of Warcraft III here:

In theory, you must start the game using "Warcraft III.exe", NOT the "Warcraft III Launcher.exe".
 
Level 34
Joined
May 14, 2021
Messages
1,606
bro can make one for 1.26 cus my pc is stupid @raypack
Once again, you have been warned because of double-posts.
And speaking of the image you posted, you'll still need a legitimate CD Keys (both Reign of Chaos and The Frozen Throne). Basically, you need to own the game first.
You can also find a random set of CD Keys online via Google. They still work on non-Reforged versions of Warcraft III.
 
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