Okay, tried the demo, we have some pretty important bugs to deal with!
At first: Battle system is very easy to bug. i managed, by pressing F2 after my turn, to select my Charmander, and use scratch 3 times before it were caterpies turn. Also, this seemed to bug it pretty much, as caterpie just stood in front of me the rest of the battle, and scratch did not deal damage.
could be fixed by using the cinematic action, that takes away player control.
Secondly: Get rid of all thoose stupid numbers under a fight, or at least make them so we can understand them! I saw it wrote 7.456 wich i guess is the damage the attacks deal? Well, if so, make it so it says "Charmander dealt 7.456 damage to Caterpie". And all the "1" and "2". Is that whos turn it is? If it is, SHOW IT!
The last thing, is, that i encountered a wild Ratata (after the Caterpie bug), wich attacked me two times, and i had half hp back!
Oh, and the "Don't leave without a pokemon" and the "Dangerous, something bad might happen" should be shifted out with some more RPG'ish like "I gotta go see the proffessor first!" and "Hmm, that way doesn't look safe...".
Oh, and whats up with my RPG cam, let me change the angle
oh, and maybe the fog in the start area should be changed to a more green and lighter one. or something.
Aaaand, i got a surprise for you
Since i have now seen what im working for (and that i just been to a lan where we played wc3), im up for making some systems!!1!one!lol!
Sooo, what ya need?
EDIT: Some more thoughts:
Place all of the "This pokemon is a blablabla type of pokemon" inside a spellbook of their own, and make sure the spells are auras. Then, in the start, disable the spellbook with triggers. This will give the pokemon the buff, but the spell won't show up, and thus take npt space!
The camera is not locked on the trainer after a battle...
I battled a Caterpie (the pokemon is bugged xD), and after i defeated it with my Squirtle, it didn't leave the battle, and i tried using the Flee abillity. Sadly, it failed, and i were stuck inside the arena FOR ALL ETERNITY! (okay, i just restarted the map, but it sure should be fixed).
And why isn't HC's models in the map? D:
Oh, and please add pathing blockers to the "This place is dangerous lololol" area, so you dont get teleported, but the text appears. If you can go there later, just remove them with a trigger...
Oh, and a fight takes FOREVER! Good that theyre are not just 1-hit KO, but it shouldnt take a fckin 5 minutes to win against a Caterpie...
Soo, i think thats it! Happy Mapping
