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I know, but i can't play it... The entire map is just black! i can scroll around the map, but its all just black...
I must admit I expected better.
function AddRecepient takes team t, teammate p returns nothing
if TeammateIsInTeam(p,t) or GetTeammateState(p, TEAMMATE_STATE_SPECIAL_HELPER) then
call PrivateMessageAddRecepient(udg_Pokemon_RPG_Demo_Message,p)
endif
endfunction
This is a closed beta you know. Maybe its just a temporary debug system he got to check how much damage attacks does and such things, im sure he will fix that.Secondly: Get rid of all thoose stupid numbers under a fight, or at least make them so we can understand them! I saw it wrote 7.456 wich i guess is the damage the attacks deal? Well, if so, make it so it says "Charmander dealt 7.456 damage to Caterpie". And all the "1" and "2". Is that whos turn it is? If it is, SHOW IT!
HC's models? What models? He didnt make any pidgey, no rattata, no weedle, no caterpie, no charmender, no squirtle, only a bulbasaur,, and i thought the bulbasaur would be too cool compared to the others then, then he would get an attitude and wouldnt be able to be handled then,,
lol,, no but only the bulbasaur is in this demo yet,,
Ya, the stats somehow suck =S,, but i really did the stats on bulbapedia which are the same as on serebii.net,, so,, but maybe,,
In the calculation: Would 'Attack Stat' mean only attack, or maybe 'Attack' + 'Sp. Attack'? then i would have to make a new stat way,,
Any ideas how to?
Currently:
Strength: HP (due to Strength and HP are related)
Agi: Defence
Int: Attack
left:
Armor,
Mana,
Any ideas?
Well, LoS, that is not really how it works, this system is based on the variable 'RoundCount',, roundcount is increased, then the next unit is,,
I would have to make a whole new system to make it fit the 'speed' stat,,
new thing:
Health: HP
Mana: --nothing--
Strength:Attack
Agility: Special Attack
Intellegence: Defence
Armor: Special Defence
Attack: --nothing--
Then all there is left is ACCURACY and SPEED,,
Of which speed is, as stated above, outruled to be used in battle,,
Accuracy, although, can be used to make attacks hit better (more % to hit),,
Then there was an other one, which makes the opponent miss,, it was called 'Evasion' i thought,,
Oh, and the stats were wrong,,
They were BaseStats, they need a calculation before they apply the right way,,

it seems that map is nowhere to be done, when will the alpha stage map available for other players to try ? =D
