Moderator
M
Moderator
13:27, 23rd Dec 2009
The_Reborn_Devil:
In the trigger "Poison Explosion Loop" you should put this:
I would recommend using Triggering Unit instead of Casting unit.
And why do you use Integer B here?
Rating: N/A
The_Reborn_Devil:
In the trigger "Poison Explosion Loop" you should put this:
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Custom script: call DestroyGroup (udg_Explosion_GroupMove[udg_Explosion_Index[3]])
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Custom script: call DestroyGroup (udg_Explosion_GroupDamage[udg_Explosion_Index[3]])
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Custom script: call DestroyGroup (udg_Cloud_Group)
I would recommend using Triggering Unit instead of Casting unit.
And why do you use Integer B here?
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Set Cloud_Angle[(Integer B)] = Cloud_Angle[((Integer B) + 1)]
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Set Cloud_Caster[(Integer B)] = Cloud_Caster[((Integer B) + 1)]
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Set Cloud_Damage[(Integer B)] = Cloud_Damage[((Integer B) + 1)]
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Set Cloud_Dummy[(Integer B)] = Cloud_Dummy[((Integer B) + 1)]
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Set Cloud_LifeTime[(Integer B)] = Cloud_LifeTime[((Integer B) + 1)]
Rating: N/A