Welcome "old" one.
It would help a lot if you post the import manager screenshot and the blp or tga file you're using. Are you importing a LoadingScreen.mdx or overwriting the 4 default loading screen (top left, top right, bottom left, bottom right)??
I do exactly what is in hivework, frameviwer, something like this, i create a archive with the right path and edit to "minimapreview".
This is more or less what i did, i don't remenber everything, but what i do is the samething in hivework forum about minimapreview, i just don't understand why wont work.
Edit: One of the things i tried.
From world editor tutorials
This tutorial is about creating a minimap image in the game setup screen. You will need Warcaft III The Frozen Throne to do this. The only tool required to complete this task is a photo-editing program that can create and save images as TGA files. I am using ULEAD Photo Impact.
ULEAD Photo Impact from ULEAD Website
Creating the Image
The image you create must be of TGA format and either 128x128 or 256x256 pixels in size. 128x128 is highly recommended as this will minimize the overall filesize of your map. What you put in the image is completely up to you, this is very much a creative process. For the purpose of this tutorial, I have created an image using the Warcraft 3 Frozen Throne logo, as seen below.
W3 LogoImage I am using for my minimap.
Importing the Image File
Inside World Editor, load the Import Manager under the Module menu. Click on File, Import and open the TGA file that you have created. Now you need to change the custom path. Double click the item inside the import manager, and check the box that says Use Custom Path. Change the path to "war3mapPreview.tga" with nothing before it and proper case.
You're done! This is what mine looks like when I test my map.
Edit spot:
I don't know if this is useful, but i have that thing that makes minimap on game looks black.
And if i unmark "hide minimap in preview screens" on map options the warcraft crashs.