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Please Help Me!

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Jul 18, 2012
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Here are some questions, Please answer them if you know the solution.
1.I want ask how to edit the : "Quests".
2.How to add -repick command?
I hope you will answer them!
And one more thing :
Im Searching for Map Maker to work with me! I already made one good map and i already codded everythink nedded now just -repick command and heroes items and bug fixes need to be fixed and made. But i also need need models and spell codes so i cannot do all that alone so much time is nedded!
If Someone want to work with me add me on Skype, My username on Skype is :
SchoolCriminal.
Heres the Map im still working on :
https://www.hiveworkshop.com/forums/maps-564/macedonians-vs-spartans-v0-15-a-231728/

Im talking about this : "Quests".
 
Last edited by a moderator:
For the Quests:
  • First
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Quest - Create a Required quest titled "Your Title" with the description "Your Description", using icon path "The Icon of the Quest"
Now for the repick command, here is the trigger i made for my map inspect it and make it fit with yours

Note My map is complexe and so this trigger

  • Repick Comand
    • Events
      • Player - Player 2 (Blue) types a chat message containing -repick as An exact match
      • Player - Player 3 (Teal) types a chat message containing -repick as An exact match
      • Player - Player 4 (Purple) types a chat message containing -repick as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -repick as An exact match
      • Player - Player 6 (Orange) types a chat message containing -repick as An exact match
    • Conditions
      • No_Repick Equal to False
      • (Number of units in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))) Greater than or equal to 1
      • Repicked_Player[(Player number of (Triggering player))] Equal to 0
    • Actions
      • Multiboard - Set the icon for (Last created multiboard) item in column 1, row Multiboard_Player_Position[(Player number of (Triggering player))] to UI\Widgets\Console\Human\human-inventory-slotfiller.blp
      • Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking ...)
      • Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Hide (Picked unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • All_Randomed Equal to True
        • Then - Actions
          • Camera - Pan camera for (Triggering player) to (Center of Revival Region for Sentinels <gen>) over 0.00 seconds
          • Wait 2.00 seconds
          • Camera - Pan camera for (Triggering player) to (Center of Revival Region for Sentinels <gen>) over 0.00 seconds
          • Unit - Create 1 Hero_Type[Random_Data[Random_Hero]] for (Triggering player) at (Center of Revival Region for Sentinels <gen>) facing Default building facing degrees
          • For each (Integer A) from 8 to Total_Heroes, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Number of living (Unit-type of (Last created unit)) units owned by (Random player from (All players))) Equal to 2
                • Then - Actions
                  • Unit - Remove (Last created unit) from the game
                  • Unit - Create 1 Hero_Type[Random_Data[Random_Hero]] for (Triggering player) at (Center of Revival Region for Sentinels <gen>) facing Default building facing degrees
                • Else - Actions
                  • Do nothing
          • For each (Integer A) from 1 to Total_Heroes, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Unit-type of (Last created unit)) Equal to Hero_Type[(Integer A)]
                • Then - Actions
                  • Multiboard - Set the icon for (Last created multiboard) item in column 1, row Multiboard_Player_Position[(Player number of (Owner of (Last created unit)))] to Hero_Icon_StringValue[(Integer A)]
                • Else - Actions
                  • Do nothing
          • Unit Group - Pick every unit in (Units owned by (Triggering player) matching ((((Matching unit) is A Hero) Equal to True) and ((Matching unit) Not equal to (Last created unit)))) and do (Actions)
            • Loop - Actions
              • Unit - Remove (Picked unit) from the game
              • Player Group - Pick every player in (All players) and do (Actions)
                • Loop - Actions
                  • Player - Make (Unit-type of (Picked unit)) Available for training/construction by (Picked player)
          • Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has repicked into + (Name of (Last created unit))))
          • Selection - Select (Last created unit) for (Triggering player)
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
          • Set Random_Data[Random_Hero] = Random_Count
          • Set Random_Count = (Random_Count - 1)
        • Else - Actions
          • Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
            • Loop - Actions
              • Unit - Remove (Picked unit) from the game
              • Player Group - Pick every player in (All players) and do (Actions)
                • Loop - Actions
                  • Player - Make (Unit-type of (Picked unit)) Available for training/construction by (Picked player)
          • Camera - Pan camera for (Triggering player) to (Center of Choose Hero Region <gen>) over 0.00 seconds
          • Player - Limit training of Heroes to 2 for (Triggering player)
      • Set Repicked_Player[(Player number of (Triggering player))] = 1
 
I have just one question :
I made a lane from hosttile Creeps. But i made them attacking the towers but after they kill some of the player 1 ( macedonians army - on my map ) they back at their respawn place. And i made them attack the macedonian boss hero. but they dont go that far to him they return to place help.
If you dont understand exacly what i ask i can make video!
 
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