[Solved] Player group variables

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Jul 10, 2013
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Hello! As I believe, player group variables leak! I am looking for the correct way to make my current trigger.
 

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The only reason I was wondering was because of what I read in the "Things That Leak" forum:

(from the forum)
base.gif
Player Group
  • joinminus.gif
    events.gif
    Events
    • line.gif
      joinbottom.gif
      unit.gif
      Unit - A unit Starts the effect of an ability
  • joinminus.gif
    cond.gif
    Conditions
    • line.gif
      joinbottom.gif
      if.gif
      (Ability being cast) Equal to Some Spell
  • joinbottomminus.gif
    actions.gif
    Actions
    • empty.gif
      join.gif
      set.gif
      Set PlayerGroup = (All enemies of Player 1 (Red))
    • empty.gif
      join.gif
      playergroup.gif
      Player Group - Pick every player in PlayerGroup and do (Do nothing)
    • empty.gif
      joinbottom.gif
      page.gif
      Custom script: call DestroyForce(udg_PlayerGroup)


My original trigger:
  • Player Group - Pick every player in HumanAlly and do (Actions)
    • Loop - Actions
      • Player - Make (Owner of (Dying unit)) treat (Picked player) as an Enemy
      • Player - Make (Picked player) treat (Owner of (Dying unit)) as an Enemy
  • Player Group - Pick every player in ZombieAlly and do (Actions)
    • Loop - Actions
      • Player - Make (Picked player) treat (Owner of (Dying unit)) as an Ally with shared vision
      • Player - Make (Owner of (Dying unit)) treat (Picked player) as an Ally with shared vision
 
method is quite simple - if u are using something more than 2 or 3 times - store it in a variable
thats it
 
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