- Joined
- May 5, 2008
- Messages
- 7
Hello,
I am thinking about a Dungeon map in which you fight in one room at a time.
After the Hero killed everything in one room, I want to teleport/replace it to the next room. That shouldnt be too hard.
My problem is that I want to reuse rooms by teleporting the Hero randomly to one of them and creating new creeps.
I want to make the rooms to look differently each time you enter them, so I thought about randomly placing doodads, but I didn't find a way since there are no trigger actions concerning doodads. Is it necessary to turn the used doodads into destructibles or units or something or is there an easier way?
I am thinking about a Dungeon map in which you fight in one room at a time.
After the Hero killed everything in one room, I want to teleport/replace it to the next room. That shouldnt be too hard.
My problem is that I want to reuse rooms by teleporting the Hero randomly to one of them and creating new creeps.
I want to make the rooms to look differently each time you enter them, so I thought about randomly placing doodads, but I didn't find a way since there are no trigger actions concerning doodads. Is it necessary to turn the used doodads into destructibles or units or something or is there an easier way?