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Placing Doodads ingame

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Level 3
Joined
May 5, 2008
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7
Hello,
I am thinking about a Dungeon map in which you fight in one room at a time.
After the Hero killed everything in one room, I want to teleport/replace it to the next room. That shouldnt be too hard.
My problem is that I want to reuse rooms by teleporting the Hero randomly to one of them and creating new creeps.
I want to make the rooms to look differently each time you enter them, so I thought about randomly placing doodads, but I didn't find a way since there are no trigger actions concerning doodads. Is it necessary to turn the used doodads into destructibles or units or something or is there an easier way?
 
Level 14
Joined
Aug 31, 2009
Messages
775
There is definitely a way to do this, as in the Night Elf campaign when Illidan collapses the Tomb of Sargeras, the rocks that block the sentinels from escaping are unselectable yet have collision.

A method I can propose is to use Units with Locust and then add pathing blockers, but apart from what I'm stumped.
 
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